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some random guy
Forum Warrior
Joined: 26 Aug 2010
Location: saturn
Status: Offline
Points: 378
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Posted: 26 Jan 2011 at 00:56 |
GM StormCrow wrote:
Pathfinding ingame - a concept that will change the game hugely (introducing risk of interception to unit motion as well as roads, territorialism such as unit/army patrol zones, claimed territory, garrison forts, even bounded areas such as walled empires). |
These borders will become a lot more concise as the game progresses.
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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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King EAM
Forum Warrior
Joined: 26 Aug 2010
Location: Nun'ya
Status: Offline
Points: 272
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Posted: 26 Jan 2011 at 00:47 |
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I think it is somewhat similar to TMM however it seems much more newbie friendly. I think they will work out a more detail version soon.
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"It's hard to know until you're a Crow"
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 25 Jan 2011 at 21:30 |
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@Tolf: I agree 100%, pretty much exactly what I was trying to say in a less concise form. ^^
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Tolf
New Poster
Joined: 21 Jan 2011
Status: Offline
Points: 6
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Posted: 25 Jan 2011 at 19:23 |
Brids17 wrote:
... I don't see this offer even somewhat acceptable.
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I blelive it doesnt have to be, Dlord could also claim that all H? players change their description to "Slave of Dlord". It then comes up to who challenges the claim, and what does Dlord do to uphold it. Luckily we all have troops to sort things out
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G0DsDestroyer
Postmaster
Joined: 16 Sep 2010
Location: Ásgarð/Vanaheim
Status: Offline
Points: 975
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Posted: 25 Jan 2011 at 19:18 |
Aesir Claim all territory between -1000 to 1000. both north and south and east and west!
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 25 Jan 2011 at 19:02 |
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I see many, many Dlord cities located well outside the Dlord territory. Does Dlord intend to relocate these Dlord cities into the Dlord lands?
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 25 Jan 2011 at 17:35 |
Sure those are issues... Luckily for us we're trying to build a competetive and fun game... not a game where everything has to be 'fair' and easy. Territorial claims is the way things are going to go I reckon. Even more so when pathfinding/tolls/walled areas and many other planned features might/will be implemented. So I say props to DLords for being upfront with the community about their plans for a small area of the world map, and about the repercussions for disrupting those plans. And if anyone has a problem with DLord's "claiming territory" I suggest you take offence with your actions and not your words.  edit: also I can see Dlord are currently totally hemmed in on 4 sides by [good] [peace] [GOON] and [VIC]... also all top 10 alliances like Dlords... if I was in DLords' position I think I'd be making sure their neighbours knew the ground rules too. ^^ Actually it quite surprises me that there is such a concentration of top 10 alliances that relocated to 1 area of the world map... tbh the only other alliance blocks away from the centre that I can think of currently are Harmless in the SW and CURSE in the NW
Edited by Createure - 25 Jan 2011 at 17:51
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Llyorn Of Jaensch
Postmaster
Joined: 31 Mar 2010
Location: Sydney
Status: Offline
Points: 924
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Posted: 25 Jan 2011 at 17:06 |
Sloter5 wrote:
There will always be dificulties with claims such as this i think.What if someone leaves Dlord and join other alliance,what of Dlord players that are out of the cluster, what about trade hubs that are in Dlord cluster.Does one sided claim obligates other near by alliance in looking out for Dlords "borders"?What about Goonie cities within Dlord cluster.What about Peace, they will have to be mindful about further expansion.How does this reflect on harvesting?
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All fair issues raised I fear.
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Sloter5
New Poster
Joined: 16 Oct 2010
Status: Offline
Points: 18
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Posted: 25 Jan 2011 at 16:38 |
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There will always be dificulties with claims such as this i think.What if someone leaves Dlord and join other alliance,what of Dlord players that are out of the cluster, what about trade hubs that are in Dlord cluster.Does one sided claim obligates other near by alliance in looking out for Dlords "borders"?What about Goonie cities within Dlord cluster.What about Peace, they will have to be mindful about further expansion.How does this reflect on harvesting?
Time will tell how it works out.
On one side i do understand strategyc need to have distance from other alliances, but it will be difficult to implement theory in reality, there will always be situation that was not forseen when claims have been made.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 25 Jan 2011 at 16:09 |
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Once again, I can't quite understand why people think they can claim area's of the map as if they own them. Unless you're willing to transfer funds to peoples paypal accounts so they can use prestige to save time on rebuilding a city that took X amount of time (oh and provide the resources for it as well) I don't see this offer even somewhat acceptable.
Why people are taking inspiration from TMM is beyond me.
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