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King EAM
Forum Warrior
Joined: 26 Aug 2010
Location: Nun'ya
Status: Offline
Points: 272
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Posted: 26 Jan 2011 at 00:47 |
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I think it is somewhat similar to TMM however it seems much more newbie friendly. I think they will work out a more detail version soon.
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"It's hard to know until you're a Crow"
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some random guy
Forum Warrior
Joined: 26 Aug 2010
Location: saturn
Status: Offline
Points: 378
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Posted: 26 Jan 2011 at 00:56 |
GM StormCrow wrote:
Pathfinding ingame - a concept that will change the game hugely (introducing risk of interception to unit motion as well as roads, territorialism such as unit/army patrol zones, claimed territory, garrison forts, even bounded areas such as walled empires). |
These borders will become a lot more concise as the game progresses.
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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 26 Jan 2011 at 06:29 |
Brids17 wrote:
Once again, I can't quite understand why people think they can claim area's of the map as if they own them. Unless you're willing to transfer funds to peoples paypal accounts so they can use prestige to save time on rebuilding a city that took X amount of time (oh and provide the resources for it as well) I don't see this offer even somewhat acceptable.
Why people are taking inspiration from TMM is beyond me.
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It is beyond you because you have not spoken to me.
First off, this was a point for us long before the TMM declared an entire regoin as their own and used it for wanton bloodshed.
Second.. it is perfectly within the confines of the game to do so.
Third, if a person is so dense as to set up a city in the middle of multiple potential hostiles without knowing their diplomatic stances, general game play, ect.. then they need a good wake up call. What "I" am offering is toward those who unknowingly build a city there. I do give them the option to leave peacefully or.. well.. that is for another matter if they will not respect our request.
This is just to give people and alliances a heads up so better relations can be maintained.
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 26 Jan 2011 at 06:40 |
Sloter5 wrote:
There will always be dificulties with claims such as this i think.What if someone leaves Dlord and join other alliance,what of Dlord players that are out of the cluster, what about trade hubs that are in Dlord cluster.Does one sided claim obligates other near by alliance in looking out for Dlords "borders"?What about Goonie cities within Dlord cluster.What about Peace, they will have to be mindful about further expansion.How does this reflect on harvesting?
Time will tell how it works out.
On one side i do understand strategyc need to have distance from other alliances, but it will be difficult to implement theory in reality, there will always be situation that was not forseen when claims have been made. |
Yes, many difficulties, but why not try and make it work :)
Second, some questions you give are internal matters and are dealt with within the Dlords.
Thirdly, There are no Trade hubs in Dlord Territory.. we did this on purpose so not to try to horde from others what should be rightfully theirs to move near.
Fourthly, We have asked no one to 'watch' our borders nor is any requested to do so. We do have allies such as Goonies nearby for mutual benefit and they are permitted within our bounds as we discuss or have discussed them. Our allies knew we were moving here to set up a Dwarven Homeland in the Mountains (RP) and we knew in the general areas they were moving to as well. We never openly declared this as not to many were near us at the time OR because they were expanding away from our Homeland. However, things are moving faster and people moving closer so it was necessary for me to post this.
Fifthly, As I have not made any mention of harvesting there is not problem with it. We barely can get what is here due to the closeness and amount of members cities there.. if someone CAN.. let them :) we can hardly get them.
- BTW - that is one large draw back.. not enough resources and not enough NPC players to fight. Sovs.. great! Protection and inter-alliance sharing trading, wonderful! But there are draw backs.
Lastly, yes issues will arise that are unforeseen. This is not some iron clad declaration but is a living proclamation with the potential to change, re-arrange, and adapt as situation arise.
Edited by belargyle - 26 Jan 2011 at 15:40
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 26 Jan 2011 at 06:44 |
The_Dude wrote:
I see many, many Dlord cities located well outside the Dlord territory. Does Dlord intend to relocate these Dlord cities into the Dlord lands? |
No.. there do not nor are they required to put a city there.
It is our 'perceived' homeland (more in line with Role-play and protection, trade, ect..).
As an alliance this is where our main Trade Hub will be also for those who wish to purchase our wares. Those in other places.. (some of my own towns are out there) they are there for diplomatic aspects, traders outposts, ect..
This is the Dwarven Kingdom of the Dwarven Lords, so to speak.
:)
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 26 Jan 2011 at 06:47 |
some random guy wrote:
GM StormCrow wrote:
Pathfinding ingame - a concept that will change the game hugely (introducing risk of interception to unit motion as well as roads, territorialism such as unit/army patrol zones, claimed territory, garrison forts, even bounded areas such as walled empires). |
These borders will become a lot more concise as the game progresses. |
Exactly.. much of this was done in preparation for what is "to come", while trying to keep it interesting for those in the alliance, as well as those who enjoy the Role-playing.
We strive to be interactive and unique but also prepared.
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 26 Jan 2011 at 16:59 |
Bel - thanks for taking the time to address all the questions and comments.
Good luck and Good gaming to y'all.
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Zangi
Forum Warrior
Joined: 15 Jul 2010
Status: Offline
Points: 295
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Posted: 26 Jan 2011 at 17:36 |
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I don't get how people are jumping to say DLord is acting just like TMM.
They are willing to work with newbies. Not like TMM who sent a warning then a siege without waiting more then 24 hours for a reply on new less then a month old players.
For any other player, tough luckshenanigans if you move your city into DLordalliance claimed territory and are unwillingdumb enough to not work with the alliance controlling the territory...
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Sloter5
New Poster
Joined: 16 Oct 2010
Status: Offline
Points: 18
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Posted: 26 Jan 2011 at 18:24 |
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True enough Belargyle, what you say does make sense.With all changes in game it is just matter of time when some sort of borders are set.Someone had to break ice and make first public claim, and it is good that it is done by peaceful alliance with good reputation.
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Zangi
Forum Warrior
Joined: 15 Jul 2010
Status: Offline
Points: 295
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Posted: 26 Jan 2011 at 18:34 |
Sloter5 wrote:
True enough Belargyle, what you say does make sense.With all changes in game it is just matter of time when some sort of borders are set.Someone had to break ice and make first public claim, and it is good that it is done by peaceful alliance with good reputation. |
DLord is not the first... EDIT: But, at least most claims are outside newbie spawn territory. Most.
Edited by Zangi - 26 Jan 2011 at 18:51
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