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Silent/Steadfast View Drop Down
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Direct Link To This Post Topic: distances
    Posted: 22 Jun 2011 at 04:36
Forget distance, what we need is distance and time.  
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Direct Link To This Post Posted: 22 Jun 2011 at 04:33
Like it, love it, want it!!
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Direct Link To This Post Posted: 21 Jun 2011 at 18:33
Originally posted by Manannan Manannan wrote:

Originally posted by ugofirst ugofirst wrote:

i just wanted to suggest that when you click on a sq in world map, the pop up box should contain distance

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I'd find that useful with magic or troops. I can do quick travel time calculation in my head so I'd love to see that feature.
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Direct Link To This Post Posted: 20 Jun 2011 at 21:05
Originally posted by ugofirst ugofirst wrote:

i just wanted to suggest that when you click on a sq in world map, the pop up box should contain distance

Like it, love it, want it! StarThumbs Up

I'd find that useful with magic or troops. I can do quick travel time calculation in my head so I'd love to see that feature.
Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude
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Direct Link To This Post Posted: 20 Jun 2011 at 18:40

knowing the distance is not that useful (maybe it would be with the Magical release). but actually the most important is to know the travel time of this or that army from a city.

you wouldn't calculate your travel time knowing your army's travel speed and the distance.




Edited by Mandarins31 - 20 Jun 2011 at 18:41
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Direct Link To This Post Posted: 20 Jun 2011 at 12:14
i just wanted to suggest that when you click on a sq in world map, the pop up box should contain distance
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