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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 14 Oct 2012 at 02:51 |
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Or for example you could send two missions of 300 thieves each. First mission, 300 thieves would be killed by the rune. Second mission, 100 thieves would be killed by the rune, 200 thieves would steal your stuff (if not caught by defending thieves).
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 14 Oct 2012 at 02:55 |
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The text for 500 charges (example) is slightly confusing: <quote> The power provided by your Runemasters Groundings adds +100% to this Rune's initial effectiveness. Your Charges Left number may be less than the total charges when you cast this Rune, if it has subsequently been activated by inbound hostiles. </quote> Up to 250 plus 100% = 500 dead per charge. Each of the 500 charges kills 1..500 foes. One T1 thief can trigger a charge, that's the minimal number of dead thieves to get rid of a single charge at all. Edited by dunnoob - 14 Oct 2012 at 02:58 |
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 14 Oct 2012 at 03:01 |
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I promise, it works the way I've described it -- and I have plenty of experience being diplo'd, plus a little experience sending my own.
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 14 Oct 2012 at 03:03 |
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You send two to me, or I send two to you. If your theory holds that reduces the number of charges by two.
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 14 Oct 2012 at 03:18 |
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It's not a theory dunnoob, it is a fact proven repeatedly by my experience. You can prove it to yourself by sending 2 thieves from one of your cities to another.
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 14 Oct 2012 at 03:30 |
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Two T1 thieves from Grapevine die at fight for your right 0520Z. There are 250 charges left. I'll update this post with the outcome. All my consulates are seriously worried, if the result is 248 instead of 249 heads will roll again as in spring, when the last case of "inactive" turned out to be "not very active".
Update, results: Ward of Destruction triggered at fight for your right, 248 charges remain.The heads of consulates in six towns were found guilty of high treason: Estimated 10K missions instead of 25, at an average cost of 12 seconds per mission (click + type 1 + click) over mobile or poor bandwidth, for a total damage of 120K seconds in a serious war game, where player time is the most valuable resource. ![]() Edited by dunnoob - 14 Oct 2012 at 23:19 |
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