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Machete
Wordsmith
Joined: 15 Jun 2012 Location: Koz Status: Offline Points: 172 |
Topic: Diplo MechanicsPosted: 10 Sep 2012 at 16:35 |
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thank you all for your posts
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JimJams
Forum Warrior
Joined: 20 Sep 2011 Location: Italy Status: Offline Points: 496 |
Posted: 10 Sep 2012 at 09:38 |
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Random is evil, not healthy ;-)
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 10 Sep 2012 at 03:36 |
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Here's what I understand...
Diplo combat is a comparison of attacker strength vs. defender strength with a random event generator in the mix. The modifiers are: Attacker Consulate Level helps attacker Defender Consulate Level helps defender Distance between cities - greater distance favors defender Defender city size - smaller cities notice strangers better The base attack and defense figures for diplo units are posted elsewhere in the forum. |
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 09 Sep 2012 at 22:21 |
Edited by dunnoob - 09 Sep 2012 at 22:27 |
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Kabu
Wordsmith
Joined: 27 Jul 2011 Status: Offline Points: 118 |
Posted: 09 Sep 2012 at 21:50 |
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You should check out the April announcement find out more about what the devs have in store for us regarding diplomats: http://forum.illyriad.co.uk/major-release-22apr12_topic3469.html
Edited by Kabu - 09 Sep 2012 at 21:51 |
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Hadus
Postmaster
Joined: 28 Jun 2012 Status: Offline Points: 545 |
Posted: 09 Sep 2012 at 21:49 |
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I don't know much about it, but as Rill said much of it seems to rely on chance -- weighted, controllable chance, but still chance.
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 09 Sep 2012 at 21:02 |
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Defending diplos currently cannot die. Interrogation chances do seem dismal.
Unlike military mechanics, it seems there is a healthy amount of random in diplo mechanics. That's most of what I know about diplo.
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Machete
Wordsmith
Joined: 15 Jun 2012 Location: Koz Status: Offline Points: 172 |
Posted: 09 Sep 2012 at 20:56 |
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Does anyone know the basics of diplo attack mechanics?
As of now, army attack/defense mechanics are understood. GM Stormcrow posted blockade mechanics. This is NOT a thread for the STEEL/~NC~ current conflict; however, that conflict does show that the diplo mechanics need a review. ~NC~ could send over 200 diplo attacks. Yet with thousands of captured diplo's STEEL interrogation yielded ZERO results. I was attacked with 1k T2 thieves. 669 captured. All died instead of revealing info. Really? In that same attack, I lost ZERO T1 and T2 thieves. Really? Last, turn on assassinating camped commanders. This would be a game changer for peeps camping armies on adv res plots. Will any changes make things more difficult for me? possibly. But talk about the game being more exciting..absolutely. Edited by Machete - 09 Sep 2012 at 22:42 |
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