Devs: In my opinion it is time to add opt-in PVP |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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The original plan for The Broken Lands, prior to its release, was to have an area (Verten?) that would not have a PvP element. The developers fast-tracked the release of Broken Lands and left out that along with some other features. They left out the PvP-free zones because it was "quite easy to avoid combat", and decided that in combination with player feedback and difficulty in coding the PvP-free zones would not be released. It would be interesting to hear their thoughts on the issue five plus years later.
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DeliciousJosh
Forum Warrior Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 464 |
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Just to follow up on this one, the Terraforming option was always intended by the DEVS to create a versatile playground and to alter various places on the map to your advantage as a player, should you choose to indulge in paying for TF's or doing it yourself. Making all the squares 7food around your towns might be a bit much, but it is still an intention by the creators of the game so you as a player can maximize your income taxes to an optimal level
Grom is a big player and has a lot of leverage to move around with his diplomatic relations and attitude. Still, he is not the only player in the PvP scene with that kind of leverage, he just uses it very intelligently and bargains/makes deals where he sees fit, to accommodate his members in TCol, so that they can have the maximum fun. One player in this game can accomplish a lot more by chatting and talking to other players, than in pretty much any other game that I know about. The fact still remains that the bubble exists, since otherwise we are all aware that the game would suffer tremendously, and we don't want that. We need the PvP scene to survive though. Mainly because a lot of the income (prestige bought and sold) comes from that exact part of the game. Sure, builders too, but they usually save the gold up they are making to buy the prestige. The PvP players usually don't have the same luxury of having lots of gold income. Edited by DeliciousJosh - 20 Jun 2021 at 09:06 |
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DeliciousJosh
Forum Warrior Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 464 |
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Good point Rill. It was a hefty discussion at the time.
The region in TBL called Kingslands was the original (and only place) that the PvP-Free Zone would be implemented by the way. Here's a little snippet from the FAQ about TBL Q: What happened to the proposed PvP-free Protected Zone? As we have been developing the Broken Lands, we discussed in great length the possibility that the PvP-free zones might not be in the best interest of the game. On top of that, coding these zones was proving to be problematic (to say the least.) It’s also quite easy to avoid combat in Illyriad, or to survive combat with the help of your friends or alliance mates. We also paid attention to player discussions on the topic and, in the end, decided that leaving the PvP-free zones out of the new land was the best decision. ---- I also found this one quite interesting :D Q: How do the new Quests work on the Broken Lands? Soon after The Broken Lands launch (once players and cities have begun settling in) a new Quest arc will begin – a series of interlinked Quests which will run for several months. Individual players and Alliances will be presented with choices, where they can investigate, scout, thieve, attack, defend, and raid through an evolving story arc. This is not simply following instructions or doing what the Quest text tells you. It is about making choices. There will be little consequences and small rewards along the way, and then at the end the continent will be permanently changed by the players' combined actions. This is a new continent. The Quests allow you to explore it, and change it. Cool! I think this should happen although it might be reserved for AoA now. I think all the time is going to developing that right now, which is how it should be; since the team is so small and I want to play AoA as well as Illyriad. Edited by DeliciousJosh - 20 Jun 2021 at 09:17 |
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Thirion
Forum Warrior Joined: 10 Apr 2018 Status: Offline Points: 435 |
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As i said i am done with this topic and not going to engange in discussions about PVP in this game again. I had to write something about the following thing though ;)
I used to play multiple (German-)PVP browser games 15-20 years ago when i was young (when there was no P2W component back then, e.g. "Inselkampf", "Die Stämme"/"Tribal Wars" or "Second Home"). Those games usually had 30-50 active alliances (with 30-100 members each) and leader diplomacy was a really important part of the game. Otherwise you and your alliance got completely wiped out. Would suck if games like that do not exist anymore - i had a lot of fun playing them at the time.
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DeliciousJosh
Forum Warrior Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 464 |
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Gotcha :) No more PvP discussion in this thread.
It did spark some interest and some forum discussion which in my opinion (and as Wartow pointed out) is something we should have a lot more of. And yes, those games you mentioned are good fun, or used to be. I think TW is still played. No clue about the others. They are different and the diplomacy are big parts of them too. Here in Illyriad it to me seems to be a bit differen though, and we as a community can quickly turn the tides of things. The plains meta is a bit stale for sure. In terms of the cav speeds and strength on plains, they should change something there. Or speed up the servers troops with 1.5 to 3 on all units. See how things go for a time span of 6months and reevaluate. |
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eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1249 |
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Given the tournaments, I'm not sure this is true. Sure, non-pvp alliances were once mostly gold positive, but with a tournament every 3 months, many people are running near constant troop sov. They also have become one of the main drivers of demand in the markets, as they need to replenish their equipment far more often than pvp players do. And, even if they do just use gold to buy prestige, that prestige still has to come from somewhere, and the gold value of prestige is often why people buy prestige in the first place. By creating demand for prestige, non-pvpers increase this gold value, making buying prestige with cash more compelling.
Edited by eowan the short - 20 Jun 2021 at 12:54 |
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Mordok
New Poster Joined: 20 Jul 2014 Status: Offline Points: 11 |
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lol...after 10 years of game play and still same discussion :-)
better to re-activate Players Council and start a UX project..maybe DEVS will listen to some new ideas... |
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Thirion
Forum Warrior Joined: 10 Apr 2018 Status: Offline Points: 435 |
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Its not just Illy. A lot of other MMO games have (or had) those discussions too. With a lot of different conclusions.
In my opinion it is never a discussion that can be completely "finished" - as the circumstances (rules, playerbase, ...) change over time. |
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Hyrdmoth
Wordsmith Joined: 02 Jul 2015 Status: Offline Points: 164 |
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I would be strongly opposed to an opt-in for PvP. My reason is that I think shades of grey are important.
A player may want to engage in PvP to a limited degree, but having a formal opt-in might feel to them like painting a huge target on their back, and it would dissuade them from taking any tentative steps to engage in PvP play. I think everything should be done to encourage more grey, rather than stark contrasts between extremes.
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Sif
Forum Warrior Joined: 10 Apr 2021 Location: Athens Status: Offline Points: 262 |
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One sugestion if the playier chose no pvp to can not be sieged but to can be attackted and thieved and blockaed and to have more army upkeep or no use of antiupkeep building.
Kinds of disandvantages that Will make him tO be something like Farmer.
Or beter to can chose some cities to be unsiegeable |
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