Devs: In my opinion it is time to add opt-in PVP |
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Wartow
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Joined: 20 May 2014 Location: United States Status: Offline Points: 870 |
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Posted: 17 Jun 2021 at 20:23 |
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What if measures other than population could be used to gain additional cities? The population push and the resulting trade office cities resemble a poor centrally planned economy of the second world (https://www.investopedia.com/terms/s/second-world.asp) and are impractical for PvP, tournaments, hunting legions, and many other aspects of the game. The game has many categories for rankings, why base the expansion of an empire solely on population?
Imagine earning the ability to have an extra city for reaching 1 million or 2 million defense ranking. Edited by Wartow - 17 Jun 2021 at 20:24 |
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Thirion
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Joined: 10 Apr 2018 Status: Offline Points: 248 |
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Posted: 17 Jun 2021 at 19:55 |
Thank you for your input and kind of proving my point about the mentality of PVP players.
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King Sigerius
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Joined: 11 Nov 2017 Location: Michigan Status: Offline Points: 91 |
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Posted: 17 Jun 2021 at 19:16 |
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Go play Farmville, imo players like you are what got Ascn declared on in the first place.
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Thirion
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Posted: 17 Jun 2021 at 18:48 |
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With the recent declaration of most big PVP alliances on Ascn and the (likely) possibility of more PVP vs. non-PVP alliance wars (Details here: http://forum.illyriad.co.uk/pvp-ascn-war_topic10886.html) it is in my opinion necessary to talk about the following topic again and get a statement from the devs.
Is PVP alliances attacking non-PVP alliances that dislike/hate PVP a mechanic that is still wanted by the devs? There are a lot of games where PVP is the only endgame. But Illyriad is different. There are a lot of ways to play the game and have fun. 42 alliances participated in the last tournament. The faction play slack channel has more than 100 members. Building/Trading/Hunting/Crafting/Chatting or playing for ranking points is something a lot of players enjoy. Every player can choose what they like and do what they enjoy. Well, besides PVP. PVP players can force non-PVP players to engange in PVP - wether they enjoy it or not. Which is in my opinion a big problem. A small part of the community can force a bigger part of the community in activities they dislike or hate. Is that something the developers want? As far as i know the game started as a pure PVP game in the beginning. Over time it developed more and more into a sandbox game. In the current state a lot of time and dedication is required to get to 20+ cities. In the beginning opt-in PVP didn't make much sense. In my opinion it does now though. Especially as there are more and more "casual" players. And don't get me wrong. PVP is and should be an important part of the game. But in my opinion each player should decide wether he/she wants to participate or not. In the past this was done by PVP alliances only attacking PVP alliances - thus you could opt-in by joining a PVP alliance. Well, not anymore. There are a lot of players that fear PVP and do not want to engange in it at all cost. For PVP players PVP is fun and they have no problem getting their cities attacked or even razed. For others it is. To a point where players are still scared about a war 5+ years after they finished the last one. Or not talking in GC because of some aggressive PVP players there. In my opinion it is time for the devs to do something about it and protect them by adding some form of opt-in pvp.
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