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Topic ClosedDemolish Option: Common Grounds, Paddock

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dspn23 View Drop Down
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Direct Link To This Post Topic: Demolish Option: Common Grounds, Paddock
    Posted: 27 Sep 2012 at 18:23
well everyone should be papable of geting rid of comon ground and padock
dev's want city's to be specialized. this would alow further specialization.

i don't understand how can padock or any other building be essential to everyone (you can always buy on the market) the only extremly essential building is warehouse. folowed by marketplace,barracks,mage tower and library in second place
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Direct Link To This Post Posted: 26 Sep 2012 at 19:06
And the paddock and common ground would change that how?  Oh wait that wouldn't.  Either everyone gets 2 extra plots or no one does.  If we talk like that we could just as well say humans lose out.
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Direct Link To This Post Posted: 26 Sep 2012 at 19:03
Originally posted by DeathDealer89 DeathDealer89 wrote:

Originally posted by Turgor Turgor wrote:

so yet again all races barring elves lose out... 

Curious how you came up with that regarding paddock and common ground?

Maybe he is referring to the fact that Elves don't need to build a forge, so for a long time they had an 'extra' plot to play around with?


Edited by Rohk - 26 Sep 2012 at 19:04

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Direct Link To This Post Posted: 26 Sep 2012 at 18:59
Originally posted by Turgor Turgor wrote:

so yet again all races barring elves lose out... 

Curious how you came up with that regarding paddock and common ground?
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Direct Link To This Post Posted: 26 Sep 2012 at 13:45
+1, please let us decide what we want to keep in advanced cities. If you have concern about new cities and players, just make demolish those buildings only available after a specific research to be done, deep in the tree....
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Direct Link To This Post Posted: 08 Aug 2012 at 17:15
so yet again all races barring elves lose out... 
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Direct Link To This Post Posted: 31 Jul 2012 at 14:07
The potential problem with new players trying to build, say, a cottage, instead of a paddock is apparently already addressed by the proposal:  It would take them to (1) upgrade paddock to level 1, (2) research demolition, (3) destroy the paddock level, (4) build the cottage.  But I guess the devs want more friction and more specialization, and therefore this good idea won't fly.Ying Yang
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Direct Link To This Post Posted: 31 Jul 2012 at 11:48
Three thoughts spring to mind:
  1. Politically, re-purposing Common Ground would land you in trouble with the townsfolk.

  2. It would upset the game balance.

    It's fairly arbitrary whether towns are extended to have two more plots, or these (Paddock, Common Ground) are allowed to be re-assigned.

  3. A paddock is essential for a first town.

    Although I wasn't here for UI v1 (I narrowly missed it), it looks like these plots were intended as eye candy, and as essentials that a player couldn't forget to build (you do want horses for the caravans in your first town, right?). I suppose that making these plots repurpose-able would fulfil your needs, without ruining it for newbies.


Edited by Albatross - 31 Jul 2012 at 11:50
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Direct Link To This Post Posted: 31 Jul 2012 at 04:55
Agreed, I only build horses in like two of my cities. 
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Direct Link To This Post Posted: 31 Jul 2012 at 02:09
They should be built like the other buildings I say.
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