| Author |
|
dspn23
Forum Warrior
Joined: 02 Jun 2011
Status: Offline
Points: 213
|
Topic: Demolish Option: Common Grounds, Paddock Posted: 27 Sep 2012 at 18:23 |
well everyone should be papable of geting rid of comon ground and padock dev's want city's to be specialized. this would alow further specialization.
i don't understand how can padock or any other building be essential to everyone (you can always buy on the market) the only extremly essential building is warehouse. folowed by marketplace,barracks,mage tower and library in second place
|
 |
DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
|
Posted: 26 Sep 2012 at 19:06 |
|
And the paddock and common ground would change that how? Oh wait that wouldn't. Either everyone gets 2 extra plots or no one does. If we talk like that we could just as well say humans lose out.
|
 |
Rohk
Forum Warrior
Joined: 09 Aug 2011
Status: Offline
Points: 218
|
Posted: 26 Sep 2012 at 19:03 |
DeathDealer89 wrote:
Turgor wrote:
so yet again all races barring elves lose out... |
Curious how you came up with that regarding paddock and common ground? |
Maybe he is referring to the fact that Elves don't need to build a forge, so for a long time they had an 'extra' plot to play around with?
Edited by Rohk - 26 Sep 2012 at 19:04
|
|
|
 |
DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
|
Posted: 26 Sep 2012 at 18:59 |
Turgor wrote:
so yet again all races barring elves lose out... |
Curious how you came up with that regarding paddock and common ground?
|
 |
JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
|
Posted: 26 Sep 2012 at 13:45 |
|
+1, please let us decide what we want to keep in advanced cities. If you have concern about new cities and players, just make demolish those buildings only available after a specific research to be done, deep in the tree....
|
|
|
 |
Turgor
Greenhorn
Joined: 08 Nov 2011
Location: London
Status: Offline
Points: 80
|
Posted: 08 Aug 2012 at 17:15 |
|
so yet again all races barring elves lose out...
|
 |
dunnoob
Postmaster
Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
|
Posted: 31 Jul 2012 at 14:07 |
The potential problem with new players trying to build, say, a cottage, instead of a paddock is apparently already addressed by the proposal: It would take them to (1) upgrade paddock to level 1, (2) research demolition, (3) destroy the paddock level, (4) build the cottage. But I guess the devs want more friction and more specialization, and therefore this good idea won't fly.
|
 |
Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
|
Posted: 31 Jul 2012 at 11:48 |
Three thoughts spring to mind: - Politically, re-purposing Common Ground would land you in trouble with the townsfolk.
- It would upset the game balance.
It's fairly arbitrary whether towns are extended to have two more plots, or these (Paddock, Common Ground) are allowed to be re-assigned.
- A paddock is essential for a first town.
Although I wasn't here for UI v1 (I narrowly missed it), it looks like these plots were intended as eye candy, and as essentials that a player couldn't forget to build (you do want horses for the caravans in your first town, right?). I suppose that making these plots repurpose-able would fulfil your needs, without ruining it for newbies.
Edited by Albatross - 31 Jul 2012 at 11:50
|
|
|
 |
Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
|
Posted: 31 Jul 2012 at 04:55 |
|
Agreed, I only build horses in like two of my cities.
|
 |
Cerex Flikex
Forum Warrior
Joined: 11 Apr 2012
Location: BC
Status: Offline
Points: 211
|
Posted: 31 Jul 2012 at 02:09 |
|
They should be built like the other buildings I say.
|
|
|
 |