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Topic ClosedDemolish Option: Common Grounds, Paddock

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Sisren View Drop Down
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Direct Link To This Post Topic: Demolish Option: Common Grounds, Paddock
    Posted: 28 Jul 2012 at 04:24
With the addition of the new buildings, can we gain an option to demolish the paddock and common grounds to level 0?

Dev Team, if we will not have this option, would you kindly post a reasoning why?

Much appreciated.

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Direct Link To This Post Posted: 28 Jul 2012 at 04:36
This seems to me a splendid idea even though I can't see me using it for the foreseeable future. To have that option will make managing upcoming new buildings that much easier and it shouldn't be detrimental to anyone (group) in particular. I support this bid!!
I'm pretty Harmless, really :)
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Direct Link To This Post Posted: 31 Jul 2012 at 01:44
Ok, since this isn't getting any attention, could someone from the DEV team explain the reason why we can't do this?
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Direct Link To This Post Posted: 31 Jul 2012 at 02:09
They should be built like the other buildings I say.
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Direct Link To This Post Posted: 31 Jul 2012 at 04:55
Agreed, I only build horses in like two of my cities. 
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Direct Link To This Post Posted: 31 Jul 2012 at 11:48
Three thoughts spring to mind:
  1. Politically, re-purposing Common Ground would land you in trouble with the townsfolk.

  2. It would upset the game balance.

    It's fairly arbitrary whether towns are extended to have two more plots, or these (Paddock, Common Ground) are allowed to be re-assigned.

  3. A paddock is essential for a first town.

    Although I wasn't here for UI v1 (I narrowly missed it), it looks like these plots were intended as eye candy, and as essentials that a player couldn't forget to build (you do want horses for the caravans in your first town, right?). I suppose that making these plots repurpose-able would fulfil your needs, without ruining it for newbies.


Edited by Albatross - 31 Jul 2012 at 11:50
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Direct Link To This Post Posted: 31 Jul 2012 at 14:07
The potential problem with new players trying to build, say, a cottage, instead of a paddock is apparently already addressed by the proposal:  It would take them to (1) upgrade paddock to level 1, (2) research demolition, (3) destroy the paddock level, (4) build the cottage.  But I guess the devs want more friction and more specialization, and therefore this good idea won't fly.Ying Yang
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Direct Link To This Post Posted: 08 Aug 2012 at 17:15
so yet again all races barring elves lose out... 
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Direct Link To This Post Posted: 26 Sep 2012 at 13:45
+1, please let us decide what we want to keep in advanced cities. If you have concern about new cities and players, just make demolish those buildings only available after a specific research to be done, deep in the tree....
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Direct Link To This Post Posted: 26 Sep 2012 at 18:59
Originally posted by Turgor Turgor wrote:

so yet again all races barring elves lose out... 

Curious how you came up with that regarding paddock and common ground?
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