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Mr. Ubiquitous Feral
Forum Warrior
Joined: 01 Jan 2011 Location: U.S.A. Status: Offline Points: 416 |
Posted: 20 Jan 2011 at 23:34 |
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Zeus,
That comment may have been the most serious contribution I have attempted to the Forum. Go drink some tea.
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I am a Machine.
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Mandarins31
Forum Warrior
Joined: 05 Jun 2010 Status: Offline Points: 418 |
Posted: 20 Jan 2011 at 23:57 |
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I do like your idea so much. could give us very epic battles with new tactics. and this idea would bring more realism to the battles. also it respects the time you spent to produce your army. actually it takes months to have a good army, and you can lose it all instantly during a battle. while if battles had a duration, you could have the time to have some reinforcements, and that joins the grouped attacks idea we are talking about also. the advantage of this idea on the idea to just have ticks for the arrival of the armies, is that the defender would have the time to ask reinforcements. while actually, and even more with delay ability, the attackers are able to do surpise attacks and the defender can lose his army instantly without asking reinforcements. SC said, it would also ask more playing time, and people cant be connected 24/7. but personnally i think this can be discussed. battles would have a duration and could take a long time (according to the number of troops and the difference of power i guess). to me this is similat to our actual tournament. we can see this as a long battle too. and that doesnt ask more playing time. just the time it take to organize your armies for the battle and launch it. for me, as far as you cant directly give orders to your army while the battle began, it wouldn't ask more playing time than actual battles. Edit:
if the ticks are short, and 1 minute would be the best for me, the battle will begin instantly. the ticks idea comes with the delay idea. if an army is only able to arrive somewhere minute per minute, your army will arrive at the begining of that minute and attack immediatly. it suppose that each mouvement will be automatically delayed by a few seconds for the army to arrive at the begining of the tick (minute). im not sure if im explaining my idea very clearly. Edited by Mandarins31 - 21 Jan 2011 at 00:10 |
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CranK
Forum Warrior
Joined: 27 Apr 2010 Location: Holland Status: Offline Points: 286 |
Posted: 21 Jan 2011 at 00:09 |
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This is exactly, maybe not exactly, but somewhat the same as I meant with:
What HM suggested will give a entire new dimention to the game and will still keep the human aspect in the game. |
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Drejan
Forum Warrior
Joined: 30 Sep 2010 Status: Offline Points: 234 |
Posted: 21 Jan 2011 at 09:14 |
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+1 for the delayed attacks or programmed attacks
I just hate when a game FORCE you to log at a exact time to play, it's not a work. Just set the maximum delayed time to 24-48 hour. Make it a premium feature if you want, but do it pls :)
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HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 21 Jan 2011 at 10:51 |
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Yeah, I didn't really mean to derail the topic, especially with one I've covered far better elsewhere. But my idea and limited ability to schedule delayed launches are fully distinct and compatible ideas.
Obviously I'm in favor of my own idea. I've not had much to add to this discussion directly, but I do also favor the idea of allowing players to schedule launches around 8-9 hours in advance and I don't mind if an active prestige account is required. Having to spend prestige for each scheduled launch, however, would likely be pushing for too much--it would be perceived by those who don't use it as an unfair advantage, and for those who do as a tax on player activity. A thought on timing: Players who launch manually have to ensure on their own not only that they've calculated the correct launch time, but also that they actually launch right on that time. The more careful people (and especially alliances) are, the more satisfying and impressive the payoff (even if only in show of unity and talent). That's valuable player experience and participation, and should still be made worthwhile--especially if some people can't partake in the easy way. The fix is that scheduled launches should not be perfectly accurate. Instead, timing should end up being off by an unknown amount, the magnitude of which being based on a simple probability function (i.e. super-high chance of being off by 10 seconds, substantial chance of 2 minute error, marginal chance of being off by 15 minutes, tiny chance of being off by 3 hours). You set the schedule and it reports when it is supposed to launch, but you don't know when it really will until it does. This way, doing things the easy way comes with some small risk and thus encourages players who can do better to try if their personal schedules allow while consoling players who have no choice and are fighting enemies who do. Edited by HonoredMule - 21 Jan 2011 at 11:15 |
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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 21 Jan 2011 at 13:26 |
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We're following this whole discussion carefully (and the more specific one about prolonged battles on HMs other thread).
Yes, very much our thinking. What will probably go to production is that *all* players get the ability to forward schedule troop movements, probably between 8 and 12hrs in advance, but those players with an active prestige account get an extension to this period, probably up to 48hrs. SC |
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 21 Jan 2011 at 15:07 |
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Please consider, for example, that my attacks on the west flag in the tourney required 16 launches spread over a 16 hour time span (3 "groupings" each lasting between 1 hr and 1 1/2 hrs). So 8-12 hours advance timing is too short in my opinion. I suggest a min of 24 hours advance which would be a reasonable allowance for players with real lives. |
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Zeus
New Poster
Joined: 16 Jan 2011 Status: Offline Points: 38 |
Posted: 21 Jan 2011 at 20:32 |
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Zeus
New Poster
Joined: 16 Jan 2011 Status: Offline Points: 38 |
Posted: 21 Jan 2011 at 20:34 |
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Sorry acidently put my message with the qoute:|.
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bartimeus
Forum Warrior
Joined: 09 Jul 2010 Location: Right behind U Status: Offline Points: 222 |
Posted: 21 Jan 2011 at 22:27 |
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You can edit your message (post option (next to the yellow gear icon) / edit post)
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Bartimeus, your very best friend.
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