Createure wrote:
Personally If I send my crack army of 10,000 advanced cavalry to ravage a plains occupation I don't want it being combined with my alliance-mate's army of poorly lead mixed defensive unit force and messing up my kill ratio. ;) |
as i said, if your super army + your mates's weak armies (:p) attacked at the same time (then a grouped attack), and if we pulled off the overpower bonus of this addition (to do as if your 2 armies were attacking separately), then that's true taht you would have less experience but also you would have less loses, as i explained just after. and if really the ones who attack with you are weak, you can still have 99% of the kills/experience.
that would work as during a siege or a sailly forth. the xp is distributed between the commanders, in fonction of the strength and the efficiency of theire army.
Edit: the advantage of a grouped attack for the attackers, is that the defenders cant reinforce while the attack began. and also all armies will lose the same % of loses. then the first to attack is not disavantaged compared to the last to attack (if the armies attacking at the exact same time had to attack 1 by one 1).
and for the defender, if the additionnal overpower is pulled off, that makes no difference. they would lose the same units if the attackers did a grouped attack or attacked 1 by 1.
Createure wrote:
re: what bartimus said about HMs idea: I haven't read HMs idea but it sounds like a kind of "tick" system... for example every army that arrives at a location will wait until the first minute of each hour before attacking so the combat reports are generated on the hour every hour, and all armies that arrive before each hour will combine into 1 force... like SC said though I think somethink like that would require a complete reworking of the combat system.
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if i remember well, HM's idea was more to make the battles have a duration in fonction of the strengh of both armies... and as it would have a duration you could reinforce the defender or join the attacker while the fight has already began.
but your idea about the ticks seems very nice to me. moreover that is obvious that to do grouped attacks we need to have a tick system. As in BattleDawn (i already talked about this game in a previous post) that works tick per tick and allows to do grouped attacks.
maybe that ticks of 1 hour are a bit too long, but that's a nice idea.
that could also work with 1 tick per minute, as if we are able to see our arrival time and delay automatically, we could say to attack at 16h18 and all the players that delayed to attack at 16h18 will attack together as said above.
Edited by Mandarins31 - 20 Jan 2011 at 20:25