Zeus wrote:
This idea is not the greatest. I once played a game that did this. It sucked. My armys would engage another army and I would leave(the battles took hours). I would check up on them and my army would be gone with the enemy wrecking havoc. Most times I won but then I would give them new orders and then leave. I come back and they are slautered. Or they are sucessful. It was 50-50. Sometimes I would check up and half my country was gone. I would fight and take it back but it happened alot. Now this game was called supremacy 1914. Its a fun game ecept for a lot of drawbacks. It was very long if you were really good like the best(which I was:P). That was why I quit. If you were good it took forever and got boring. Anyway this idea can have a lot of drawbacks. Prolonged battles are effy.
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Of course there could have some drawbacks. but there mut be some ways to limit them. to begin, i think that chosing the good calculation to describe the speed of the loses is a priority. not to make battles too fast or too long.
personnaly, if this feature is implemented, i think that the spped of the battle must be more fonction of the difference of power of the armies, than of the weight of the armies. for exemple, 75% of the speed would be dicted by the diference of power, and 25% would be dicted by the weight of the armies.
then, if in 2 different battles the armies have the same % of power difference, but a different total weight, the 2 battles would have not a huge difference of duration. the difference of the duration would be given by the 25% of the speed dicted by the weight of the armies.
would be to avoid endless battles in the case 100 000 soldiers fighted 100 000 other soldiers.
personnally i think that epic battles could last days, maybe a week, as players keep reinforcing. but that would be like our actual tournaments.
obviously, in the game you played, you were able to give directly new orders to you armies after or during a battle. but that's not the case in Illyriad actually.
once you launched your army, you have nothing else to do. the only thing that could be possible would be eventually to send a messenger to ask your army to flee during a battle if you were outnumbered. and reinforce of course. so it doent ask more playing time i think (because you said this game was long when you were good).
i think this game was long because you had too many things to regularily check, too many orders to give dayly etc... im i wrong? but for me that wont be like this if this feature was implemented
Edited by Mandarins31 - 21 Jan 2011 at 23:31