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Topic ClosedDelayed attacks

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Mandarins31 View Drop Down
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Direct Link To This Post Posted: 17 Jan 2011 at 18:17

Bartimus: yeah you're totally right.

Feral: if you can steal the army of your mates without their agreement, that's not a good thing. if really somone wants you to launch his army while he can't be connected, he appoints you as a sitter.


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Mr. Ubiquitous Feral View Drop Down
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Direct Link To This Post Posted: 17 Jan 2011 at 17:54

What if?  An alliance member sends a commander to your city, takes control of 1 of your armies, then that commander could be ordered from his city taking your army with it.  This situation should be expensive, and require a special research and level of commander, but would take care of the problem.  Like sitting, this would be a 'take it and be quiet' type of action.  (I don't claim to have all the answers, just the right ones.)

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bartimeus View Drop Down
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Direct Link To This Post Posted: 17 Jan 2011 at 17:31
Please do take in consideration that this would almost nullify the advantages of having a well managed / well organized Alliance war campaign...
And the dev's would likely make it a prestige option...
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Direct Link To This Post Posted: 17 Jan 2011 at 17:03


yeah if you are talking about adding new building or research queue, not a good idea; would need to log less often... and would reduce the fairness of the game, because if you use prestige to complete all your buildings instantly, you could complete more building at a time, for half the actual price...

but be able to put a delay is more a strategical action. not really an automated action that reduces the social networking of the game.

EDIT: i think we must precise in which case we would need to delay an army, because personnally i didnt already had to wake up in the night to lauch an army for it to arive at a precise time. i think that's would be only used during wars if you want to attack the same player at the same time, not to let him the chance to receive reinforcements between attacks... so that's would be useful to do quick attacks. as this would be a strategy improvement, even if u dont have to wake up and log to lunch ur army, you are not making the game lose its humanity




Edited by Mandarins31 - 17 Jan 2011 at 17:20
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Direct Link To This Post Posted: 17 Jan 2011 at 16:37
I think they designed Illy to encourage log-ins and not automated accounts.  The human element would be greatly diminished with the automated launches and expanded queues.  Illy would lose a lot of its social charateristics if we all automated our cities and had no reason to log-in on a regular basis.
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Direct Link To This Post Posted: 17 Jan 2011 at 16:31
I like this plus Lokifeyson's idea with more ques. I hate that there are only two. It takes so much time plus you have to log on every few hours if you want to do mass building.
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Direct Link To This Post Posted: 17 Jan 2011 at 15:30


yeah you'r right, if we could delay the military units, we should be able to do the same with diplos units Smile. could also bring some new strategies, like a grouped steal against 1 player. but it's needed to discuss if this would be a too big change for diplos actions as well.


Edited by Mandarins31 - 17 Jan 2011 at 15:31
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Direct Link To This Post Posted: 17 Jan 2011 at 15:11
Don't forget diplomatic missions!!!
Those should be delayed as well, them scout reports don't make themselves you know!
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Mandarins31 View Drop Down
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Direct Link To This Post Posted: 17 Jan 2011 at 15:08


or you could say at which hour you want your army to arrive to the destination, and it would launch it immediatly but slowing down the army to arrive at the said hour. that's the same in fact but the fact that u have an army at home waiting to go... it depends if you can recall them as they are at home or not.

but the problem with the delaying time to occupy/attack somewhere is that that's a HUGE modification for battle strategies and for battle system generally. Because if you attack somewhere at the same time with an ally, you are doing a grouped attack i guess.

so im for this idea, but actually grouped attack thing must be something impossible to do. if not that would bring too many changes on the actual battle machinery and advantage further more the most powerful alliances.


Edited by Mandarins31 - 17 Jan 2011 at 15:10
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Direct Link To This Post Posted: 17 Jan 2011 at 14:40
I think this would be a good add-on. Just set a time when you want your army to be launched and even if you are not on at that time it still sends.
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