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Mr. Ubiquitous Feral View Drop Down
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Direct Link To This Post Posted: 19 Jan 2011 at 06:03
I set the alarm and wake up in the middle of the night.
I am a Machine.
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Mr Damage View Drop Down
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Direct Link To This Post Posted: 19 Jan 2011 at 05:04
Camp time is the simplest solution, it is however like anything else, vulnerable to manipulation and people finding detrimental ways to use it, but that is the way of the world and we have our illustrious leaders to moderate these capabilities and/or dis-allow them. I like this game, I find that it is not as time consuming as most so I dont see any reason to make sweeping changes. The social aspect is the major reason for playing and I admit I dont spend money. I would eventually give it away if the advantages become too great for those who spend. I understand that if nobody spent money on these games, they wouldn't be possible, but they wouldn't have the amount of players either if you had to pay to play, there is a balance. As a simple vote Yes or No for Camp Time, I would vote yes.
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Mandarins31 View Drop Down
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Direct Link To This Post Posted: 19 Jan 2011 at 02:49


for the option to make our armies arrive at the same time, i think that's a bit complicated to apply, unless you have a bright idea to make it simple. may be easier just to say to attack somewhere at that day/hour, and then each member delays his army to arrive at the said hour.

for the leading player thing, i report you to "2)reply to HM" on page 3. you must consider that some people use prestige, and other doesnt. then that must be a restricted action to lead someone else's army.

Edit: because this delay feature is already planned by the GMs, and you would need to have an active account to delay your army





Edited by Mandarins31 - 19 Jan 2011 at 02:57
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col0005 View Drop Down
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Direct Link To This Post Posted: 19 Jan 2011 at 02:28
Any objections I see to this idea seem to be that players are opposed to automating the game. If the "general" idea is taken further then perhaps we could have an option so that we could make our armies arive at the same time as one player. however each player can only lead one other player (no chains). This would mean that half the alliance would need to be co-ordinated for an entire alliance to attack.
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Direct Link To This Post Posted: 19 Jan 2011 at 02:02

oh ok, thanks for updating me Smile

these are good things to know.

im just launching some ideas. but i know that if this is added, that will be after the actual important dev list.
That's true, i may be looking a bit too far, but i hope one day my brain storming may help :p




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Direct Link To This Post Posted: 19 Jan 2011 at 01:48

[/QUOTE]

Very much planned (via tides) for Naval movement.

Not planned for player racial combat bonuses, but definitely planned for Lycanthrope and Undead units (both Faction units and Summoned units).

But, again, don't want to look too far down the path ahead!

SC
[/QUOTE]

yeah if we look to far down the line 
we will drool ourselves to deathOuch


Edited by kicking5251 - 19 Jan 2011 at 01:49
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Direct Link To This Post Posted: 19 Jan 2011 at 01:46
Originally posted by Mandarins31 Mandarins31 wrote:


if we have the ability to delay the army movements, then we can add new features to the game... for exemple we can add a night and day notion.

then depending or your race or whatever you would have an attack bonus if you attack the day or the night, and a defence bonus if your are defending the day or the night.


Very much planned (via tides) for Naval movement.

Not planned for player racial combat bonuses, but definitely planned for Lycanthrope and Undead units (both Faction units and Summoned units).

But, again, don't want to look too far down the path ahead!

SC
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Mandarins31 View Drop Down
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Direct Link To This Post Posted: 19 Jan 2011 at 01:36

so, or the armies are waiting the good time to go from home to be coordinated... or they go immediatly to group up somewhere before attacking from this place... or they go immediatly and adapte theire speed to the arrival time.

seems to be the same, but no.
-if they wait at home before going, can they be recalled?
-if they go now but group somewhere to wait... we are talking about many things in the same time. because then u must chose a square to be a "camp". that mean new strategies (chose well this camp). and we are talking about an army that occupy somwhere and then takes a new order i guess.
-if they adapt the speed , they can be seen early if someone is verifying if you are not launching an army.

for me the best of these 3 choices would be to wait home and go at the right moment. and maybe being able to recall them as they are at home. (would be stange if you have soldiers at home but u cant talk to them).




Edited by Mandarins31 - 19 Jan 2011 at 01:39
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Direct Link To This Post Posted: 19 Jan 2011 at 01:04
Just like any large world power, there are armies spread all over, they can plan D-day and move people in place to all coordinate at once. A simple drop down of either "Camp" time (let my set 0-40 hours, like occupy time) or a Day/Month/Year arrival choice would make life in Illyriad so much better
please disregard the twitch, the meds haven't kicked in yet...
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Mandarins31 View Drop Down
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Direct Link To This Post Posted: 19 Jan 2011 at 00:57

Zeus, please continue this discussion on your topic.


to Feral

im not sure you are actually able to calculate easily the time it would take chosing the speed of your army, and counting the speed bonus of your commander. that would be long to calculate it each time.

i think that Sir Twichy is right. the more simple to use, the better. that's a thing to make the game more complex about strategies or possibilities of roads to take... but that's an other thing to make actions too complicate to do.


Edited by Mandarins31 - 19 Jan 2011 at 01:01
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