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Aurordan
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Player Council - Ambassador Joined: 21 Sep 2011 Location: United States Status: Offline Points: 982 |
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Posted: 22 Apr 2014 at 15:11 |
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Couldn't say. Nevertheless, a assure you they're fought in buildings. I've seen battle reports leave out details before.
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Finwë Aldaríon
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Joined: 14 Feb 2012 Location: Italy Status: Offline Points: 40 |
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Posted: 22 Apr 2014 at 14:59 |
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@Aurordan .. my battle reports say that when they razed my cities settled upon mountains they fought upon mountains .. not buildings.
Why would the report say a different thing than what really happens? Date: 07 Feb 2014 00:29
Two opposing forces clash against each other. Even the smaller crags in this mountainous area will hinder attacking cavalry, as well as more heavily armoured swordsmen. Unlike cavalry - who suffer from the difficulties in mustering a coherent defence in mountainous terrain - defending ranged units find every advantage in the high lookouts and rocky ground. Attackers: Unit: Quantity: Casualties: Survivors: Commander: Packsman Packsmen Packsman 1 Damaged for 89, 211 health remains. Troops: Ballistas Ballistas xxxxx Troops: Stalwarts Stalwarts xxxxx Defenders: Unit: Quantity: Casualties: Survivors: Troops: Halbardiers Halbardiers xxxxx Troops: Halbardiers Halbardiers xxxxx Troops: Halbardiers Halbardiers xxxxx Commander: 5th Halbardiers Halbardier 1 Damaged for 100, 0 health remains. Troops: Halbardiers Halbardiers xxxxx Troops: Halbardiers Halbardiers xxxxx Commander: Axe Shield Axmen Axman 1 Damaged for 600, 0 health remains. Commander: Cross Shield Slingers Slinger 1 Damaged for 100, 0 health remains. Commander: Horse Shield Packsmen Packsman 1 Damaged for 600, 0 health remains. Commander: Horse Shield II Packsmen Packsman 1 Damaged for 100, 0 health remains. Troops: Pure Air Elementals Pure Air Elementals 1 1 0 Edited by Finwë Aldaríon - 22 Apr 2014 at 15:06 |
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Aurordan
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Player Council - Ambassador Joined: 21 Sep 2011 Location: United States Status: Offline Points: 982 |
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Posted: 22 Apr 2014 at 14:53 |
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No, you're correct, capture or raze attempts will use building terrain modifiers. This still gives you a pretty strong defensive bonus thought, even with bows. I wouldn't change your whole strategy based on that anyway. By the time anyone will be storming you, they'll have almost certainly killed all your troops with direct attacks if they can.
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Finwë Aldaríon
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Posted: 22 Apr 2014 at 14:49 |
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yep
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FallenTippy
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Posted: 22 Apr 2014 at 14:48 |
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Oh ok then my equipment would still give bonus and archers would be best for defending my city still ?
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Finwë Aldaríon
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Posted: 22 Apr 2014 at 14:46 |
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Not true. Both attacks or raze/capture attempts at cities are fought in the terrain your city has settled upon. So you did well choosing a mountain for your elven cities.
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FallenTippy
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Posted: 22 Apr 2014 at 14:30 |
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Ok so i was reading throughout the forums and I'm actually quite confused , i am a elf and i was told they have the best archers so i moved my city onto a mountain for more of a better defense for my archers well if my city is on a mountain surrounded by small hills , would i not get the mountain bonus when a sieging army finally breaks through the walls ? i read in other threads that when a army fights in the city at the end of siege that its actually considered building fighting so t1 or t2 infantry would be the best for defense .
So douse that mean i need to make t1 infantry in my city instead ? and also would it mean that my mountain gear is useless to defend my city ?
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