Defence How it works ? |
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Topic: Defence How it works ?Posted: 24 Apr 2014 at 00:03 |
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Perhaps oral tradition is just plain wrong. I will update my guide.
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Artefore
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Player Council - Biographer Joined: 21 Feb 2014 Location: Earf Status: Offline Points: 312 |
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Posted: 23 Apr 2014 at 20:04 |
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I recently (3 days ago) captured a city, and my battle report showed the storm occurring on plains, which is what the underlying terrain is in the city.
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 23 Apr 2014 at 08:20 |
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Good question, Brand. I've always been told it was so and have some battle reports suggesting that it is the case at least for storm and capture. However, the original release of siege does not specify the terrain. (I looked back at the announcements from May-June 2010.) I will keep researching to see where I might have gained that impression, other than word of mouth.
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 23 Apr 2014 at 07:41 |
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Rill, you've been saying raze/capture is on buildings for a long time. Linkety link? I've never seen that in a single battle report people have sent me. Everything points to terrain. It almost bears dev clarification of the mechanics.
To the original OP, you try not to defend sieges on the city terrain. That implies your enemy is on final assault. Clearing the camps is better, which is why people favor plains all around the city. Defending direct assault is a choice of firepower and attrition. Bows on mountain behind a wall is a nightmare to clear, especially super cheap elf sentinels. |
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Finwë Aldaríon
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Joined: 14 Feb 2012 Location: Italy Status: Offline Points: 40 |
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Posted: 23 Apr 2014 at 07:30 |
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@Rill .. maybe, as you say, there is a difference between raze and capture. All the reports I have referes to raze attempts, not capture. I should check among the reports of my fellow dwarves to see if they have a capture report saved.
.. or maybe it is another bug!!! :(
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 22 Apr 2014 at 19:30 |
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By the way, Jack, I've noticed the same thing on SOME reports for storming cities -- they appear to be fought on the underlying terrain rather than buildings. I am not sure whether that is an occasional bug or whether there is a distinction between storm and raze and storm and capture. The documentation suggests that storming a city is intended to be on buildings terrain, and most reports I've seen have been buildings terrain -- but then I tend to siege and capture more than I do siege and raze.
I suggest you append your battle report to a petition asking the developers for clarification, unless one of them wants to comment here.
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 22 Apr 2014 at 19:27 |
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swords in general are not good for defense (they are better at attacking). Of course it depends on your racial unit. But remember that the terrain modifier is just that -- a modifier. It is a percentage of the overall defense score that's increased or decreased. So if you have a unit that's 1.5 times better than another unit on defense and takes a 30% penalty because of terrain, then it may still be better than the other unit on a per-unit basis. You also have to calculate cost to build or defend.
But the main point to be made is that most players will NEVER defend against a storm and raze or storm and capture. You are much more likely to face direct military attacks/raids, which are fought on your city terrain. Or you might be faced with a blockade or a siege encampment, which will be based on one or more of the squares adjacent to your city. (Those squares are as important to the defense of your city as the square your city lands on.) As others have referenced, if your city is on the point of being stormed to raze or capture, either you will have no other troops left or most of the troops will be sent by allies to assist you. So the troops you maintain in that city do not have any special significance. It would be unwise to plan your military strategy against one single aspect of the game, particularly one as rare as storming a city. I would suggest that you develop a military strategy for troop types based on having multiple cities -- you may maintain some cities' troops to relieve sieges, others to defend against sieges, others to hunt NPCs, etc. And of course you will work all these strategies in coordination with your alliance or other allies. This is where having your cities in relatively close proximity (around 100 squares is a good limit) can be handy. Really good question, as you can see from the discussion. There's not a "right" answer to the troop type to maintain, it depends on your unique situation. Have fun with it!
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FallenTippy
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Joined: 12 Apr 2014 Location: San Antonio Status: Offline Points: 19 |
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Posted: 22 Apr 2014 at 17:44 |
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So t1 Swords then don't elfs have the worst infantry ?
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FallenTippy
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Posted: 22 Apr 2014 at 15:51 |
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hmmmmm ><
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Finwë Aldaríon
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Posted: 22 Apr 2014 at 15:20 |
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well .. I guess Fallen Tippy is the one that is right, after all .. there is still to discuss about it!! :D
Nevertheless, I stick to my version, otherwise my alliance and I would have never survived to so many raze attempts :) |
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