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Tatharion
Wordsmith
Joined: 11 Jun 2012
Status: Offline
Points: 139
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Posted: 25 Jul 2012 at 20:17 |
Could we envisage 'private' Faction Hubs that could be built, raided,... but only accessible by members of one or one group of Alliances? A bit like guilds.
Thanks, Tath
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Rohk
Forum Warrior
Joined: 09 Aug 2011
Status: Offline
Points: 218
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Posted: 25 Jul 2012 at 18:22 |
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Will the new crafted goods or gatherable resources be able to be stolen by thieves or raided by armies? Also will there be any limitations (can T1 thieves not steal them but T2 thieves can)?
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 25 Jul 2012 at 17:23 |
Luna apparently posted the link to the above in global chat, so I'd say it's dev approved.
I know you're not going to like this question, but during the chat could you address the current login issues and what you're doing to resolve them? All the new features in the world are not going to help people who can't log in.
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RatuJone
Greenhorn
Joined: 15 Jul 2011
Status: Offline
Points: 67
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Posted: 25 Jul 2012 at 17:17 |
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Could be speculation, but if you take the build-up into consideration I'd say YES!
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I'm pretty Harmless, really :)
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 25 Jul 2012 at 16:53 |
http://massively.joystiq.com/2012/07/25/exclusive-illyriad-major-trade-update-launching-this-week/
Is this accurate?
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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 25 Jul 2012 at 15:57 |
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will the crafted equipment be tradeable or be able to be given to others or will they remain property of the crafting account exclusively? can the game provide music while crafting? i suggest justin biebers girlfriend.....grin
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Tatharion
Wordsmith
Joined: 11 Jun 2012
Status: Offline
Points: 139
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Posted: 25 Jul 2012 at 15:24 |
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Back on the issue of factions alignment and access to their hubs, does it mean that factions "NPCs troops" will revert back to life and somehow "interfere" with security in or around the hubs depending on your respective alignment with that specific faction? Similarly, will we be able to hire some NPCs for protection (new... Fast Talk....Mercenaries Hiring practice branch of Research)? Finally, Will Pathfinding will be made available i.e. the ability to follow the trail and/or intercept any moving party? - whether troops or caravans?
Thanks, Tath
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 25 Jul 2012 at 14:08 |
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Sorry if someone has asked this already, but what will be the production cost of these resources? will it require what we consider advanced resources to make them? i.e. for new forest armour; 1 leather armour and an ammount of a new gathered resource?
If this is the case it is also going to increase the value of adv resources due to the fact we will need twice as many to produce these troops. This in turn will increase the importance of the basic production buildings also. There could be ALOT of city management coming soon.
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Salvina
New Poster
Joined: 18 Jun 2012
Status: Offline
Points: 19
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Posted: 25 Jul 2012 at 13:53 |
Will "roads" be introduced to enhance the gathering and trading?
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 25 Jul 2012 at 11:17 |
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Will the Unique Anatomy Parts discovered in the King's second tourney be relevant to this crafting release, or are these being left for crafting v2?
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