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Topic ClosedCrafting/Gathering/Trade Dev Chat Q&A!

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Nesse View Drop Down
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Direct Link To This Post Posted: 25 Jul 2012 at 10:54
Will faction attitude influence availability and/or rates of trade a hub?
Will players be able to trade with each other in a faction hub, or will trade go directly with the faction only?
Will it be possible to influence faction attitudes in this upgrade?
Regardless of now or later: what will be the fastest way to change faction attitude up or down apart from direct attack?



Edited by Nesse - 25 Jul 2012 at 10:56
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Darkwords View Drop Down
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Direct Link To This Post Posted: 25 Jul 2012 at 11:17
Will the Unique Anatomy Parts discovered in the King's second tourney be relevant to this crafting release, or are these being left for crafting v2?
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Direct Link To This Post Posted: 25 Jul 2012 at 13:53
Will "roads" be introduced to enhance the gathering and trading?

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Direct Link To This Post Posted: 25 Jul 2012 at 14:08
Sorry if someone has asked this already, but what will be the production cost of these resources?  will it require what we consider advanced resources to make them?  i.e. for new forest armour; 1 leather armour and an ammount of a new gathered resource?

If this is the case it is also going to increase the value of adv resources due to the fact we will need twice as many to produce these troops.  This in turn will increase the importance of the basic production buildings also.  There could be ALOT of city management coming soon.
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Direct Link To This Post Posted: 25 Jul 2012 at 15:24
Back on the issue of factions alignment and access to their hubs, does it mean that factions "NPCs troops" will revert back to life and somehow "interfere" with security in or around the hubs depending on your respective alignment with that specific faction? Similarly, will we be able to hire some NPCs for protection (new... Fast Talk....Mercenaries Hiring practice branch of Research)?  Finally, Will Pathfinding will be made available i.e. the ability to follow the trail and/or intercept any moving party? - whether troops or caravans?

Thanks,
Tath
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Direct Link To This Post Posted: 25 Jul 2012 at 15:57
will the crafted equipment be tradeable or be able to be given to others or will they remain property of the crafting account exclusively? can the game provide music while crafting? i suggest justin biebers girlfriend.....grin
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Direct Link To This Post Posted: 25 Jul 2012 at 16:53
http://massively.joystiq.com/2012/07/25/exclusive-illyriad-major-trade-update-launching-this-week/

Is this accurate?
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Direct Link To This Post Posted: 25 Jul 2012 at 17:17
Could be speculation, but if you take the build-up into consideration I'd say YES!
I'm pretty Harmless, really :)
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Rill View Drop Down
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Direct Link To This Post Posted: 25 Jul 2012 at 17:23
Luna apparently posted the link to the above in global chat, so I'd say it's dev approved.

I know you're not going to like this question, but during the chat could you address the current login issues and what you're doing to resolve them?  All the new features in the world are not going to help people who can't log in.
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Direct Link To This Post Posted: 25 Jul 2012 at 18:22
Will the new crafted goods or gatherable resources be able to be stolen by thieves or raided by armies? Also will there be any limitations (can T1 thieves not steal them but T2 thieves can)?

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