Only thing I see crafted items worth it for is affecting speeds. Draught horse obviously. But other than that from time to time to slow down an army so you can send 8pm instead of 3AM.
All the time spent gathering, then making sure all the right res are all in the right spot then waiting an absurdly high wait time for a single item.
Then you get to send the item back to the appropriate city, and finally equip. Then you have to figure out the terrain, and type of enemy your likely to be fighting. Then go through your list of equipment to find out whats best, and instead of just being a simple +x%, or a simple +x% in biome, ect. All equipment have like 5 modifiers. So you have to do a ton of mental math to figure out which equipment is most likely the best.
Finally you get to equip and engage. And you get maybe +6% woot!!!!, also if you did some of that mental math wrong or end up fighting a different unit that you thought you would well it turns out its gonna be -18%
So yea 99% of the equipment can be ignored. Honestly I love the idea just not the implementation. They have already increased build times for equipment once, I wouldn't mind seeing build times be closer to gather times, in its current state you need like 9 crafting cites for every 1 gatherer.
hen change the stats to be more useful. Think +100%, and instead of all the +x%, -y%, -z%. Just be simple such as 'better spear' +100%. There are weapons out there that have 15 modifiers over half of them negative. Or weapons with 2 positive and 8 negative. And there aren't just a few of them, there are tons of these weapons where you have to spend 5mins just to figure out if the equipment will help or hurt your army. Once you figure that out you get to try and decide if spending the last 2 hrs going through all that stuff I just listed was worth it to get +2% bonus.
I say no, but who knows maybe one day someone with a bunch of elite divisions will destroy my armies.