|
Post Reply
|
Page <1234 5> |
| Author | |
GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 09 Mar 2010 at 13:27 |
Oh indeed. Exactly what is being considered. We're also looking at specific racial buildings... |
|
![]() |
|
Wuzzel
Postmaster
Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 09 Mar 2010 at 13:26 |
|
Or get special bonusses from the tiles within your sphere of influence? :)
edit: You got valid points there about the traveltime. Edited by Wuzzel - 09 Mar 2010 at 13:27 |
|
![]() |
|
GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 09 Mar 2010 at 13:26 |
![]() But thanks, Wuzzel - we do listen and we do want to change things for the betterment of the game! On the alliance side:
|
|
![]() |
|
GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 09 Mar 2010 at 13:17 |
|
Regarding Question 1, as an extra:
We're also considering a rather nice suggestion that squares within a particular Town's "Sphere of Influence" should be able to name the tiles. eg. "Sigurd's Misty Mountain" etc. As your town / influence grows the length of your reach over the terrain expands, until it hits another sphere of influence - and then we get friction. I can honestly see wars being fought over such things. Anyways... |
|
![]() |
|
Wuzzel
Postmaster
Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 09 Mar 2010 at 13:15 |
|
Thanks for the quick reply.
I love you and this game! :) 7 Its just stuff thats already known but then you have it all in 1 place. Like pop size of each member / what quadrant they are in (location) / score (but that goes together with ranking) / city name / how far each member is from you in minutes/hours with caravan/military units / in range of your magic spells? yes or no? Anyone else have ideas that SC can add to the alliance member stats? :) |
|
![]() |
|
GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 09 Mar 2010 at 13:06 |
Suggestions: 1. Great idea - I'll set it up 2. I'll set it up (we were planning on this already, but continually get sidetracked) 3. Interesting idea - will think about it! 4. Interesting idea - we're considering expanding out the map zoom substantially anyways, but a 'pixel per square' solution might work as well, so long as we limit the quadrant sizes etc 5. Great idea - goes on the todo list (see 2) 6. Great idea - goes on the todo list (see 2) 7. Any suggestions for what to add? 8. Already on the todo list (see 2 )Questions: 1. Yes - in fact it already is there via the "Occupy and Hold Position" military strategem. However at this moment in time there is literally no point in holding a square (apart from scaring the locals). This will change substantially in the next major release (we're testing it as we speak, and will be out before the end of the week). This release will introduce random NPC resource drops to the map, collectable by trade Caravans. Caravans that arrive on these map squares will take time to harvest the resources, during which time they're hittable. If another player arrives with caravans, your caravans will return to your city carrying whatever you managed to collect before you were pushed off the square. If another player arrives with armies, your caravans will die. This suddenly introduces a substantial point to occupying and holding position on a map square, to protect your caravans from being killed by a hostile force. Once we have these basic NPC resource squares right, we will be expanding things out to include random NPC military and diplomatic engagements on map squares as well, so you can skill up commanders without fighting players, should you so choose. These dynamics will also be applied to Quests (so we get diplomatic and military quests to complement trade quests). 2. Mostly answered in 1, but there are also fairly advanced thoughts about intercepting troop movements in the making, including ambushes etc. Hope that helps answer a few qs! Best wishes, Edited by GM Stormcrow - 09 Mar 2010 at 13:19 |
|
![]() |
|
Wuzzel
Postmaster
Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 09 Mar 2010 at 12:38 |
|
I have alot of suggestions in my head.
1 Seperate suggestions part on this forum. 2 A "to be implemented list", so people can read it and know its coming so they wont ask for it. 3 Rescendent was talking to me about making the #Illyriad chat available to all players through a button ingame. You can ask me for more info you need. 4 Make a map where you can see the location of all your Alliance mates. Doesnt have to be fancy, just want to see where they are on the map (with their name and townname). 5 I want to see what rank each alliancemember is in my alliance. 6 Make the names in your alliance clickable so i can see their profile. 7 More alliance stats in the alliance would be nice. 8 A history of each player in what alliance they were, and for how long. Questions: 1 Will there be a possibility to hold space in the future? When you hold that space you get more resources for you and the alliance? Can build special stuff etc etc? :) 2 I see there is no way (yet) that units fight eachother in the open field? They only go to cities and fight there. Is there a future coming that you can intercept enemy units? Like when you see 500 enemy siege units coming for your city you can intercept them. Otherwise you have to wait till they come :P I got some of these suggestions/questions from eve as you can see :). If something isnt clear, just ask. I am just popping stuff out thats in my head. |
|
![]() |
|
Illyriad Admin
Admin Group
Joined: 26 Aug 2009 Status: Offline Points: 392 |
Posted: 07 Mar 2010 at 15:37 |
Hey KillerP, there's a new Technology section in the forum - continue this discussion over there! |
|
![]() |
|
GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 07 Mar 2010 at 00:08 |
Hmm. We have 2 schools of thought on this one, and we're not entirely convinced of either. Thought 1: Give the players all the information about (eg) unit strengths and weaknesses, or spells costs and casting requirements etc up front, and let them make informed decisions about the routes they wish to go. Thought 2: It's a brand new, sandbox-y game, and we should let players discover what works and what doesn't, what they need to build/fulfill/cast/whatever each new thing as they get towards it, and the feeling of satisfaction as they get there finally more than makes up for the incremental challenges along the way. I'm really unconvinced as to either philosophy as it stands, although Thought 2 will become irrelevant as people start pooling and sharing information on these things. i.e. someone has already gone through the pain you have over whatever you were researching or heading towards, fluffy, but they've just not chosen to share it anywhere public as yet (probably from self interest)... but this will change over time... Why not make a post yourself based on what you've learnt, steering new players towards the knowledge you've gained about whatever it was you were heading towards? If enough people did the same, it'd create a knowledge pool that might even teach me something about Illyriad! Having said all that, we're still writing help files on various topics, and whilst these won't deal with every single requirement for every single thing, they will at least provide some information about the broad requirements for any early game objective. Edited by GM Stormcrow - 07 Mar 2010 at 14:48 |
|
![]() |
|
fluffy
Forum Warrior
Joined: 02 Mar 2010 Status: Offline Points: 335 |
Posted: 06 Mar 2010 at 21:41 |
|
I would suggest making a tech tree. I've been blindly building buildings hoping that I can make units/cast spells only to find out i needed to research something else/build another building first.
|
|
![]() |
|
Post Reply
|
Page <1234 5> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |