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Topic ClosedCouple of suggestions

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Wuzzel View Drop Down
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Direct Link To This Post Posted: 09 Mar 2010 at 12:38
I have alot of suggestions in my head.

1 Seperate suggestions part on this forum.
2 A "to be implemented list", so people can read it and know its coming so they wont ask for it.
3 Rescendent was talking to me about making the #Illyriad chat available to all players through a button ingame. You can ask me for more info you need.
4 Make a map where you can see the location of all your Alliance mates. Doesnt have to be fancy, just want to see where they are on the map (with their name and townname).
5 I want to see what rank each alliancemember is in my alliance.
6 Make the names in your alliance clickable so i can see their profile.
7 More alliance stats in the alliance would be nice.
8 A history of each player in what alliance they were, and for how long.


Questions:

1 Will there be a possibility to hold space in the future?
When you hold that space you get more resources for you and the alliance?
Can build special stuff etc etc? :)

2 I see there is no way (yet) that units fight eachother in the open field?
They only go to cities and fight there.
Is there a future coming that you can intercept enemy units?
Like when you see 500 enemy siege units coming for your city you can intercept them.
Otherwise you have to wait till they come :P

I got some of these suggestions/questions from eve as you can see :).
If something isnt clear, just ask.
I am just popping stuff out thats in my head.
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 09 Mar 2010 at 13:06
Originally posted by Wuzzel Wuzzel wrote:

I have alot of suggestions in my head.

1 Seperate suggestions part on this forum.
2 A "to be implemented list", so people can read it and know its coming so they wont ask for it.
3 Rescendent was talking to me about making the #Illyriad chat available to all players through a button ingame. You can ask me for more info you need.
4 Make a map where you can see the location of all your Alliance mates. Doesnt have to be fancy, just want to see where they are on the map (with their name and townname).
5 I want to see what rank each alliancemember is in my alliance.
6 Make the names in your alliance clickable so i can see their profile.
7 More alliance stats in the alliance would be nice.
8 A history of each player in what alliance they were, and for how long.


Questions:

1 Will there be a possibility to hold space in the future?
When you hold that space you get more resources for you and the alliance?
Can build special stuff etc etc? :)

2 I see there is no way (yet) that units fight eachother in the open field?
They only go to cities and fight there.
Is there a future coming that you can intercept enemy units?
Like when you see 500 enemy siege units coming for your city you can intercept them.
Otherwise you have to wait till they come :P

I got some of these suggestions/questions from eve as you can see :).
If something isnt clear, just ask.
I am just popping stuff out thats in my head.


Suggestions:
1. Great idea - I'll set it up
2. I'll set it up (we were planning on this already, but continually get sidetracked)
3. Interesting idea - will think about it!
4. Interesting idea - we're considering expanding out the map zoom substantially anyways, but a 'pixel per square' solution might work as well, so long as we limit the quadrant sizes etc
5. Great idea - goes on the todo list (see 2)
6. Great idea - goes on the todo list (see 2)
7. Any suggestions for what to add?
8. Already on the todo list (see 2 Wink)

Questions:
1. Yes - in fact it already is there via the "Occupy and Hold Position" military strategem.  However at this moment in time there is literally no point in holding a square (apart from scaring the locals).

This will change substantially in the next major release (we're testing it as we speak, and will be out before the end of the week).  This release will introduce random NPC resource drops to the map, collectable by trade Caravans.  Caravans that arrive on these map squares will take time to harvest the resources, during which time they're hittable.  If another player arrives with caravans, your caravans will return to your city carrying whatever you managed to collect before you were pushed off the square.  If another player arrives with armies, your caravans will die.

This suddenly introduces a substantial point to occupying and holding position on a map square, to protect your caravans from being killed by a hostile force.

Once we have these basic NPC resource squares right, we will be expanding things out to include random NPC military and diplomatic engagements on map squares as well, so you can skill up commanders without fighting players, should you so choose.  These dynamics will also be applied to Quests (so we get diplomatic and military quests to complement trade quests).

2. Mostly answered in 1, but there are also fairly advanced thoughts about intercepting troop movements in the making, including ambushes etc.

Hope that helps answer a few qs!

Best wishes,


Edited by GM Stormcrow - 09 Mar 2010 at 13:19
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Wuzzel View Drop Down
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Direct Link To This Post Posted: 09 Mar 2010 at 13:15
Thanks for the quick reply.
I love you and this game! :)

7
Its just stuff thats already known but then you have it all in 1 place.
Like pop size of each member / what quadrant they are in (location) / score (but that goes together with ranking) / city name / how far each member is from you in minutes/hours with caravan/military units / in range of your magic spells? yes or no?

Anyone else have ideas that SC can add to the alliance member stats? :)
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 09 Mar 2010 at 13:17
Regarding Question 1, as an extra:

We're also considering a rather nice suggestion that squares within a particular Town's "Sphere of Influence" should be able to name the tiles. eg.  "Sigurd's Misty Mountain" etc.

As your town / influence grows the length of your reach over the terrain expands, until it hits another sphere of influence - and then we get friction.

I can honestly see wars being fought over such things.

Anyways...
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Direct Link To This Post Posted: 09 Mar 2010 at 13:26
Originally posted by Wuzzel Wuzzel wrote:

Thanks for the quick reply.
I love you and this game! :)

7
Its just stuff thats already known but then you have it all in 1 place.
Like pop size of each member / what quadrant they are in (location) / score (but that goes together with ranking) / city name / how far each member is from you in minutes/hours with caravan/military units / in range of your magic spells? yes or no?

Anyone else have ideas that SC can add to the alliance member stats? :)

Embarrassed

But thanks, Wuzzel - we do listen and we do want to change things for the betterment of the game!

On the alliance side:
  • Pop Size is good
  • Quadrant we could add, but what would you expect to see with a player who has multiple cities in multiple quadrants?
  • City Count is another one we should add
  • City Name (for their capital?)
  • Distance (for their capital?)
  • Distance in terms of time is trickier - as it would all depend on what you were sending (ie army 1 is X hours away as it's made up of fast cavalry, but army 2 is Y hours away as it's made up of slow siege engines).  We're adding Unit Arrival time to the specific sending pages once you've chosen a location, but not sure how this could work in a "general" context.  I expect Distance as an absolute is the only major factor we could display.
  • Ditto magic spells.  Many of the spells (mostly unreleased) have ranges that can extend - they just cost more. Also spell range is effected by the current Lunar Phase, plus some racial bonus (Elves get a percentage to range).



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Direct Link To This Post Posted: 09 Mar 2010 at 13:26
Or get special bonusses from the tiles within your sphere of influence? :)

edit:
You got valid points there about the traveltime.


Edited by Wuzzel - 09 Mar 2010 at 13:27
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 09 Mar 2010 at 13:27
Originally posted by Wuzzel Wuzzel wrote:

Or get special bonusses from the tiles within your sphere of influence? :)

edit:
You got valid points there about the traveltime.


Oh indeed. Exactly what is being considered.

We're also looking at specific racial buildings...
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Direct Link To This Post Posted: 09 Mar 2010 at 13:28
pss pss SC... buff the Dwarfs :P.
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Direct Link To This Post Posted: 09 Mar 2010 at 13:41
Buff orcs! we're weak and downtrodden, my armies are meak and require buffage!

Say no to Dwarf imperalism!
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Direct Link To This Post Posted: 09 Mar 2010 at 14:47
This thread is now in a new forum - Miscellaneous / Suggestions & Enhancements
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