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Direct Link To This Post Posted: 03 Mar 2010 at 23:17
Originally posted by GM Gryphon GM Gryphon wrote:

How about:
 
Total of category points/number of players = Category average.
 
Sum of category averages = game total.
 
Category average/game total = % weighting. and That's what you drive the relative importance of that category from.
 
(so therefore, if many many players do lots of trading, the trading category, as a whole, gets weighted more heavily).
 
Work?
 
(trying to avoid you getting thunderclapped...:))
 
Sounds fair to me!
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Direct Link To This Post Posted: 03 Mar 2010 at 23:09
My braing hurtz.

Actually, that looks reasonable to me, anyone want to poke holes in it?

And yes, Gryph - I try to avoid ThunderClap like the... er... what's the word..?
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Direct Link To This Post Posted: 03 Mar 2010 at 23:07
How about:
 
Total of category points/number of players = Category average.
 
Sum of category averages = game total.
 
Category average/game total = % weighting. and That's what you drive the relative importance of that category from.
 
(so therefore, if many many players do lots of trading, the trading category, as a whole, gets weighted more heavily).
 
Work?
 
(trying to avoid you getting thunderclapped...:))
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Direct Link To This Post Posted: 03 Mar 2010 at 22:54
Originally posted by Wuzzel Wuzzel wrote:

Would be neat if you could see eachother ranks in the alliance page.


Not a bad idea, though most players aren't in alliances atm, so I'm putting most of the alliance stuff (that isn't completely borked) further down the list than the stuff that effects globally (Alliance or non-alliance, such as History pages and marketplace filtering).

Here's a question, though. At the moment all the points you generate in each category (population, tech, attack, magic, quests, trade etc) feed into a common pool, and are applied pre-defined weightings to make the "Overall Score" (ie Attack, Defence, Population etc are weighted higher than eg trade or quest scores).

I'm dissatisfied with this, currently.  I think the overall score should be some kind of aggregate of all the other scores, but applied a weighting index on the *relative* total player base score for each category.

So, for example, if trade is something that isn't practiced by the majority of the player base, it should weigh less heavily relative to a score category that is practiced by the majority (eg Population or Technology, which every player - regardless of which game path they take - has rankings in).

This isn't a comment on the relative importance of trade or quests vs attack or defence or whatever - people who do lots of trade or quests will still rank very highly within their own category.

I just think the overall ranking should be an alpha of the relative weighting of *all* the categories, weighted by the individual's score (relative to the total score) in each category.  ie what "we" as Illyriad/GMS/devs etc think is important and should contribute to the overall score may *not* be what the playerbase thinks is important.  And the overall score should be weighted by what the playerbase does, in some formulaic way. <-- GM ThunderClap, sirrah, help me out mathematically with what I'm trying to say here. I know you can!

Thoughts?
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Direct Link To This Post Posted: 03 Mar 2010 at 21:53
Would be neat if you could see eachother ranks in the alliance page.
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Direct Link To This Post Posted: 03 Mar 2010 at 10:37
Originally posted by Wuzzel Wuzzel wrote:

The ranking page looks nice now SC :).

Another suggestion:
Maybe setup a page where you can see what you are producing ie Spears / Cows / Leather Armour etc.
A production page to see all production?

Yup, that's in the pipeline too.  It'll also cover multiple towns as well etc.  Further down the priorities list though!

Next up:
a) filtering and sorting Trade Offers in the marketplace, and making each individual offer a bit more compact, followed by
b) Trade History,
c) Diplomatic History,
d) Military History pages

These history pages are so you can review, filter, and sort what you've done in that past and what you know about a particular town.  They'll also be accessible from the map view (so you can click on a town and see all your (eg) historic scouting reports etc).  Finally, members of an alliance will have all their data pooled - so that if Alliance Player 1 scouts a town, Alliance Player 2 will be able to retrieve that information.

Alliance members will also have a "real time" view of all the trade, diplomatic and military activities, inbound and outbound, for all members.  Unless, of course, the sneakier alliance members are using Covert Operations to hide their military movement from the alliance.  There will be 2 new technologies to hide trade and diplomacy actions from the alliance view (Black Marketeering and Stealth).

This should be going live today / tomorrow.


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Direct Link To This Post Posted: 03 Mar 2010 at 10:09
The ranking page looks nice now SC :).

Another suggestion:
Maybe setup a page where you can see what you are producing ie Spears / Cows / Leather Armour etc.
A production page to see all production?


Edited by Wuzzel - 03 Mar 2010 at 10:10
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Direct Link To This Post Posted: 02 Mar 2010 at 23:33
Originally posted by ThompsonsTotti ThompsonsTotti wrote:

Another suggestion of mine would have to be that when changing taxation rate, there is a forcast of the outcome that change will make.

Was already there pre-launch, TT, but got pulled when we realised that the numbers it was giving out were slightly wrong!  

We're waiting for a sane moment to work out exactly why the numbers were wrong, and then put it back. Personally, I think it was the alliance taxation that killed it, but what do I know...  back with the dev team!

But it was very cool - as you moved the slider, it told you exactly what the outcome would be if you committed those changes.  But it's temporarily sleeping, till we know the numbers are right.




Edited by GM Stormcrow - 03 Mar 2010 at 08:03
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Direct Link To This Post Posted: 02 Mar 2010 at 23:27
Originally posted by KillerPoodle KillerPoodle wrote:

Would be nice to be able to scroll through the rankings to see everyone who isn't top 10 and isn't within 10 places of me.

I know I keep asking for stuff - tell me when it becomes annoying.

Will be there sometime tomorrow (weds) - was already on the to-do list!
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Direct Link To This Post Posted: 02 Mar 2010 at 23:05
Another suggestion of mine would have to be that when changing taxation rate, there is a forcast of the outcome that change will make.
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