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Topic ClosedCost of sovereignty

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HonoredMule View Drop Down
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Direct Link To This Post Posted: 09 Sep 2010 at 03:02
When your city is big enough, you will want to claim all nearby squares just for the shear volume of sovereignty buildings you want boosting output.  Sure you'll still pick out the juicy squares first, but then you'll still just want more and snatch up whatever space is free around you.
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bartimeus View Drop Down
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Direct Link To This Post Posted: 07 Sep 2010 at 20:15
I have no idea how we can make that possible, but it would be much cooler if we were encouraged somehow to claim sovereignty over every tiles around us, not just those few interresting superbonussquare.

Hey, I have an Idea, We could make an aditionnal form of sovereignty, for which there would be little to no upkeep, but would give out extra resources (a lot of rescources when the tile is close, a little when the tile is further away, close to nothing when the tile is very far). Not a % bonus, a real resource income, like an additionnal level 3 lumberjack or something.

This would encourage players to claim sovereignty over everything they can as far as they can. eventually, they will bump against someone else's growing area of influence, and they will fight each other for extra territory.

So if the tile is a good one, people will use the current sovereignty over it, and if it is a poor tile then they will use my new sovereignty.

This will eventualy materialise real fief territory. how exciting.

What do you think about it?

Bartimeus, your very best friend.
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Faldrin View Drop Down
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Direct Link To This Post Posted: 07 Sep 2010 at 19:40
No comments I guess ;-)

Another way to make it worth fighting over sovereignty could be to change from claiming cost gold/resources to getting resources for claiming right away and more if you build structures.

Structures should cost gold/resources to maintain.

The gold/resources you automatically get from claiming a square should decrease the further away from the city it is.

The number of squares you can claim should be increased.
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Faldrin View Drop Down
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Direct Link To This Post Posted: 03 Sep 2010 at 20:48
The cost of sovereignty seems to be very high for small cities.

I was wondering if a scale of the cost could be dependant of how many squares you hold.

Like:
0.1 for all if you hold 1-3
0.2 for all if you hold 4-6
0.4 for all if you hold 7-10
0.8 for all if you hold 11-15
and 1 for all if you hold 16-20

The factor should go for both cost of the claim and the structure.

That will bring sovereignty into the game before for all players and hopefully also bring more fighting over the very good squares even they are far away.

I haven't done the mathematics on those number and you can consider those as a first draft Smile

Comments ?

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