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Topic ClosedCost of sovereignty

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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 27 May 2011 at 22:51
Originally posted by Faldrin Faldrin wrote:

Bump.....

The game is still dead for players that have built their 6th or 7th town.

We need something to fight over that aint our cities that will take years to get back in shape.

If you are afraid of people claiming a very remote square and have it for "free" just lower the price for range 10 or 20 times.


+1

I really like the idea because it gives alliances a second reason to lie in a dense structure rather than far apart (the first being security). Tho to prevent new players from getting in trouble with alliances you might want to raise the cost the closer you get to King Sigurds Castle - or some such. It shouldnt result in newbies getting hurt.


Edited by Tordenkaffen - 27 May 2011 at 22:56
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Direct Link To This Post Posted: 27 May 2011 at 20:10
A sensible suggestion for sov as it stands! I support.

Sov really is in need of an overhaul - I think it hasn't been touched since it was released - by the devs own admission Illyriad is an evolving entity and they admit that sometimes they don't get updates 100% right the first time because otherwise we would have to wait much longer between updates.

Aside from all the bugs/glitches with the current sov system that I have listed in a seperate thread I'd like to see some tweaks to the actual game mechinics of sov to make it into something more than just a way for advanced players to tweak their economy after maxing out cities/running out of food.
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Direct Link To This Post Posted: 27 May 2011 at 19:31
Bump.....

The game is still dead for players that have built their 6th or 7th town.

We need something to fight over that aint our cities that will take years to get back in shape.

If you are afraid of people claiming a very remote square and have it for "free" just lower the price for range 10 or 20 times.
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Direct Link To This Post Posted: 19 Mar 2011 at 09:30
I was thinking that the range penalty should be removed !!!

Your influence zone will be determined by the time it takes for defenders to reach the square. That will give more battle for the good squares. Battle that we need for this game not to die out.
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Direct Link To This Post Posted: 15 Mar 2011 at 15:30
Originally posted by Grego Grego wrote:

Distance penalty should be reduced.


With that I agree.  The research items allow a number of sovereignty plots that is utterly infeasible (which comes as a surprise), and the distance penalty has kept the influence radius of single cities still rather small, such that conflict still doesn't really arise due to sovereignty population density (at least not very much).

When I chose my city locations, several of them were based on surroundings that I can't actually reap because I expected a wider area of practical influence.  I think a logarithmic influence would be more appropriate, up until some threshold like 10 tiles distance (followed by linear increase from the cost at the 10-tile point).
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Direct Link To This Post Posted: 14 Mar 2011 at 19:34
Distance penalty should be reduced.
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Direct Link To This Post Posted: 14 Mar 2011 at 19:19
Sovereignty still needs tweaking. Still no fight over the good spots.
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Direct Link To This Post Posted: 10 Sep 2010 at 01:19
I suppose the thing to remember is that at some point soverenty is going to compleatly change anyway. With the addition of water there will come rivers and once path finding comes into play soverenty will be essential as we'll likely be able to construct bridge sctructures and the like.
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Direct Link To This Post Posted: 09 Sep 2010 at 23:01
If you're spending prestige on instabuild, I think you'll find the sovereignty bonuses boosting natural resource rates become worthwhile fairly early, especially given that you can boom on resources much more when you're able to spend as fast as it arrives.  Otherwise, I doubt any of it can be worthwhile.  But then, you've got your work cut out just finishing the development of the city anyway.  After that, you'd be done if not for Sovereignty.
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Direct Link To This Post Posted: 09 Sep 2010 at 16:01
I believe it HM, but I think the majority of us don't want to wait that long.  We want to take part in the fun of Sov at our level too.
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