Out of an interesting mix of curiousity and boredom, I decided to compare the costs of some Dwarf units to their attack or defense values, depending on the purpose. I found that Tier one units tend to be more cost efficient than the corresponding tier two unit. For example, - Dwarven Axmen have a base cost 269 total resources, and an attack of 27: 9.96 resource cost per attack point.
- Dwarven Stalwarts have a total cost of 446 resources, and an attack of 42: 10.6 c/a.
The values for the bowmen class are hairier, because I averaged the defense scores. however,
- Slingers have a resource cost per average defense ratio of 9.05; crossbowmen have 12.04.
The trend continues for Spears and Cavalry.- 14.76 cost per defense for yeomen, 21.63 for halberdiers
- 11.06 packsmen compared to 15.12 runeriders
Therefore, I ask the Gentle Reader to poke holes in my math, illustrate the pointlessness of the entire endeavor do to external considerations, refer me to previous incarnations of this thread, and otherwise tell me I'm wrong; or if it so happens, if im right.
Note: All values come from the Arcanum. As neither upkeep nor scaled build times are included therein, they dont factor. This leads to the probable conclusion that when time is more valued than resources, Tier 2 units move back to the fore.