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Innoble
Wordsmith
Joined: 06 Dec 2011 Status: Offline Points: 141 |
Topic: Cost efficiency in unitsPosted: 16 Jul 2012 at 13:33 |
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Does your experience include existential combat?
Because I suspect if you ever experienced sustain combat against folks
intent on killing you, firepower production would be a prime concern to
you.Very true. And no, noone has been wanting to wipe me out. It is not hard to imagine what you would be training though. Innoble, we all have our own experiences that form our individual opinions. To that extent, yes, we all have limited views. This is exactly my point. I know many players are in different situations so I would never say: "Only training time is important" or "only upkeep is important". That is what I mean by limited view. You seem to agree with me 100%. |
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Gilthoniel
Forum Warrior
Joined: 11 Oct 2011 Location: Cuiviénen Status: Offline Points: 211 |
Posted: 16 Jul 2012 at 10:27 |
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That is the wonder of Illy summed up in one sentence. Well done!
Of course, cost efficiency is not the only factor to be taken into account. In this game the kind and type of unit required may be dictated by the terrain, biome and other factors.... my two penneth.
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 16 Jul 2012 at 03:19 |
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Innoble, we all have our own experiences that form our individual opinions. To that extent, yes, we all have limited views. Does your experience include existential combat? Because I suspect if you ever experienced sustain combat against folks intent on killing you, firepower production would be a prime concern to you.However, if you place a priority on a different aspect of Illy military system, then, of course, you will opt accordingly. Because I, or any other player, choose a different priority does NOT mean that our views are _limited_. It simply means we have a different priority for our military. This is a wonderful aspect of Illy. So many trade-offs. No perfect answer. No perfect unit. No single path to success. No definition of success beyond each player's unique definition.
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 15 Jul 2012 at 21:44 |
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i was wondering if any has factored in cost relative to losses when used by different types and levels of commanders, for instance......using a t2 commander when using t1 troops to kill rats..compare to using a t1 commander doing the same function...or single commander compare to multiple commanders.....cost is usually related to replacements unless u are stockpiling them for tournaments..i have a formula i use but it doesnt take in account of cost of replacement just the min amount of troops for winning
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Innoble
Wordsmith
Joined: 06 Dec 2011 Status: Offline Points: 141 |
Posted: 14 Jul 2012 at 13:10 |
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Some of the posters in this thread make things out to be simple when they're not. Personally I find all three of the following: upkeep, production time and production cost important, depending on circumstances.
I have +100% production speed in almost all my cities. That means I have a huge amount of production cost. I have all cities producing troops 24/7. If I only make T2 units, I simply can't afford it. It's too expensive. So I make a combination of T2 and T1. The T1 I kill on rats, The T2 slowly build up, to use in tournaments, wars etc. They have lower upkeep for their strength, so they are effective in the long term. In short: -Production time is a limiting factor for those without production sov and for those who are currently running a tournament with a lot of stored advanced resources. This leads to use of T2 -Production cost is a limiting factor for those with high production sov. This leads to use of T1 -Upkeep is a limiting factor when there is a long time between wars and tournaments. It is hard to use all your troops on NPC hits when there aren't many good targets around. This leads to use of T2. Anyone who claims only one factor is important has a limited view on things. |
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God Of Atheism
New Poster
Joined: 13 Jul 2012 Status: Offline Points: 10 |
Posted: 13 Jul 2012 at 19:47 |
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Get well soon. In the medium run, defense is probably more important than attack. In the short run, armies created only for attacking to give xp to a commander, build costs per attack power come into play.
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LordOfTheSwamp
Forum Warrior
Joined: 23 May 2011 Location: Swamp of Fyrgis Status: Offline Points: 481 |
Posted: 13 Jul 2012 at 18:28 |
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... has melted my mind! Thank you! ![]() |
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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Salararius
Postmaster
Joined: 26 Sep 2011 Location: USA Status: Offline Points: 519 |
Posted: 13 Jul 2012 at 17:05 |
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The following PDF shows comparisons of all units (offense/defense) over all terrains for three different comparison types: attack vs defense attack/gold upkeep vs defense/gold upkeep attack * build rate vs defense * build rate Obviously, there are a lot of numbers here and it would take quite a mind to encapsulate all the information. Let alone what isn't taken into account: City Walls Sovereignty Build Rate Increases T2 Buildings Gold Upkeep Decreases There might be more, I have pneumonia now and am not up to more thought on this. |
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Thes Hunter
Wordsmith
Joined: 13 Jul 2012 Status: Offline Points: 129 |
Posted: 13 Jul 2012 at 03:21 |
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Axar your logic is quite intriguing, and you have given me much to ponder.
However, please note the unit stats listed on the Arcanum differ from the ones listed on the Illyriad site: http://www.illyriad.co.uk/GameInformation/Races/Dwarves/UnitStats If the maintainers of the Arcanum have updated their lists, this may no longer be true. ![]() Because I have ran into discrepancies in the past, I've been basing my plans on the information on the Illyriad site. Though if anyone has noticed any differences between what is posted on the Illyriad site, and what they are seeing in game, I would love to know. Axar, please keep up the excellent and interesting posts, I can't wait to read more of your thoughts.
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Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 12 Jul 2012 at 18:57 |
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https://docs.google.com/spreadsheet/ccc?key=0ApL1rFFXeNNtdGtvMV9iVnNCWmlfTWQwcDQxenZnQnc#gid=6
Created by Fluffeh explores a number of different ratings for the various units. Unfortunately, the elf unit sheet is messed up at this time. |
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