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Topic ClosedCooldown period for stealing/raiding

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Arya View Drop Down
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Joined: 14 Apr 2010
Location: England
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Direct Link To This Post Posted: 17 May 2010 at 11:03
I foresee a problem with limiting to 1 attack per x time. A lot of people like to send 'cannon fodder' units ahead of the main army to clear out harmful runes, with a limitation you could not do this and it would leave your main army open to a potentially crippling rune.

Limiting like this will most likely imbalance the system in favour of turtle players.

I would say maybe limit attacking based on point gaps, for example, you cannot attack a player if you have more than 5x their population. But I don't even think that would work, since it is possible, albeit difficult, to maintain a large military with a low population.

Best idea for that victim player, is to start a new account and hope it's placed in a better position.
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CranK View Drop Down
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Direct Link To This Post Posted: 17 May 2010 at 05:44
I'm with jumbo on this 1
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jimbo_hawkins View Drop Down
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Direct Link To This Post Posted: 17 May 2010 at 05:36
I think that you'll find that most larger players will stop raiding a smaller player if they get a message from the smaller player.  The general assumption is that an inactive town is fair game and can be raiding with impunity.  A quick message - that is polite - will stop almost all raids...
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Direct Link To This Post Posted: 17 May 2010 at 03:31
I partially agree although i believe it would be much better if it was a variable time based on population e.g. if a player is 10X greater than another player then they cant attack at all. 5X greater then say every 12 hrs, 2X every 6 hrs. That way players of equal level can have all out wars.
Also if a player is offline then they should only be able to be attacked by a player once every 12 hrs, although they can be attacked by multiple players in tthis time
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Direct Link To This Post Posted: 16 May 2010 at 21:02
I agree and think that once every 12 hours would be a good limit, that would force people as you say to look further afield and take bigger risks it would also stop the endless attacks on small towns right next them.
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Griso View Drop Down
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Direct Link To This Post Posted: 16 May 2010 at 20:13

I think that there should be a cooldown period between stealing / raiding missions that a player launches against the same town.

I got sad when, watching the map, noticed a realy unlucky town populated under 100, positioned near 2 other "agresive" towns, that have way biger size. This small town was targeted at least 3 times a day from one of them, and at least 1 time by the other.
 
Stealing and raiding may be a way for one to grov his/her town, but what about those who are victimized systematicaly? Obviusly, they have no chance to grow, and can't even dream about retaliation.
 
Im impressed by the fact that this unlucky guy, still tries to develop the city, but Im sure that he will leave the game soon. Growing 2-5 population a day, is a bit dissapointing, who would keep it up having 2 leeches succing his blood?
 
I believe that this is happening to other people also, so, I think that having a "cooldown" period between hostile actions that target the same city, can protect a litle bit those who are powerless.
 
For those that are basing their growth on those tactics... well, they can try to find other targets, maybe they will have to take some risks, but this is normal i think for someone who chooses to be agresive against others.
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