| Author |
Topic Search Topic Options
|
Jim
New Poster
Joined: 25 Mar 2010
Status: Offline
Points: 33
|
Topic: Conquering capitals Posted: 05 Apr 2010 at 15:03 |
|
Of course it is. And the great challenge and difficulty for the players, but even moreso, the designers is to get that balance right. Not sure whether it is too in favour of the pacifists who basically want nothing to ever happen, but time will tell. Mule thinks I am some kind of bloodthirsty barbarian :). If I am then so is every chess player out there. Chess is the ultimate war game.
|
 |
Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
|
Posted: 02 Apr 2010 at 17:21 |
Jim wrote:
Mule. Its a war game. If it wasn't we wouldnt have armies would we ? |
Jim-- It's a war and diplomacy and magic and trading and city building game... War is one element, not the only element of the game, and the most successful players (and alliances) will balance those.
|
 |
HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
|
Posted: 01 Apr 2010 at 22:27 |
|
By that logic, real life is a war game. I'm glad differently minded people run some of our nations.
It's also an argument completely auxiliary to whether achieving solidarity from a position of advantage should be easy.
Edited by HonoredMule - 01 Apr 2010 at 22:38
|
 |
Jim
New Poster
Joined: 25 Mar 2010
Status: Offline
Points: 33
|
Posted: 01 Apr 2010 at 22:25 |
|
Mule. Its a war game. If it wasn't we wouldnt have armies would we ?
|
 |
HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
|
Posted: 01 Apr 2010 at 21:08 |
|
When you remove any sense of consequences, the world degenerates into a thug fest. I've played games that let people squeeze neighbors out of the game (Tribal Wars). It sucked royally. Even after I established a successful multi-city empire, I ended up quitting out of sheer boredom with the mindless slugging and complete lack of higher strategy or social maturity.
|
 |
HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
|
Posted: 01 Apr 2010 at 21:02 |
|
"I just feel that players need a way of removing things in their way."
I understand your viewpoint but it is not one with which I can sympathize. It's simply too selfish. Much to the contrary, I feel that players need to be forced to deal with their neighborhood responsibly (or at least invest some hard work) rather than terraforming it from the comfort of their armchairs.
|
 |
Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
|
Posted: 01 Apr 2010 at 16:54 |
I think SC's idea is a great one! Only a fool wouldn't relocate if they're next to a major power bloc who is pounding them incessantly... Great way for alliances to expand their "spheres of influence" without killing off the other player...
|
 |
Jim
New Poster
Joined: 25 Mar 2010
Status: Offline
Points: 33
|
Posted: 01 Apr 2010 at 16:02 |
|
Sounds great to me. I just feel that players need a way of removing things in their way. So whatever way you come up with to make that possible would be excellent. Could you make the relocation not quite random, could you make it at least a minimum distance from their original location. Well away from their conqueror. Thanks for your ear, I guess the forum might have been a little busy today after your little prank :).
|
 |
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 01 Apr 2010 at 11:14 |
Jim wrote:
Stormcrow - great game. Thanks for it. xxx |
You're welcome! Here's a suggestion, that may or may not be of interest: How about allowing players who have their first and only city "levelled" the *option* to relocate - an "Abandon City" button or somesuch - that relocates them to a fresh city on another random part of the map, but keeping their username / account details. There could be a timer (say 1 week) during which time players have the option to abandon the city or not. If they chose not to abandon the city during this time, they could seek to join an alliance / hire mercenaries / rebuild their city or whatever they wish to try to keep their foothold - but if the city is still levelled at the end of the one week timer, the relocation could be "forced". This would apply only to the first city of course.
HonoredMule wrote:
1) Can a player restart from the same account or somehow forward
purchased prestige to the new account? Can he optionally retain his
username and account id? Or is he forced to abandon one or both of
financial investment and a username that he may consider intrinsic to
his online presence? Some people like myself invest heavily into a
single username whose reputation has been cultivated for many years.
Losing my username would be a deeper fatality than losing my account.
|
Think this suggestion handles this.
HonoredMule wrote:
2)
Are accounts that have purchased prestige also be subject to
inactivity-triggered account closure? Will the account holder be able
to re-open/restart his account and retain the purchased prestige? It
becomes a sticky matter if real world money could be deducted without
any recourse to reclaim the benefit of that investment.
|
No, prestige accounts won't be closed. But they would still have their city relocated under this mechanism. Any thoughts?
Edited by GM Stormcrow - 01 Apr 2010 at 11:17
|
 |
Jim
New Poster
Joined: 25 Mar 2010
Status: Offline
Points: 33
|
Posted: 01 Apr 2010 at 09:09 |
I'm trying to make a constructive and logical suggestion without any repetition. I am not trying to be patronising like you or insulting like the idiot. Resendent and I have made a valid suggestion, it is only a single game mechanic but it is a pretty massive one. I was interested to discuss it with anyone who wanted to.
Mule - I have played enough online to wonder why people can never disagree, or develop a dialogue, without being so rude.
Stormcrow - great game. Thanks for it. xxx
|
 |