Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Conquering capitals
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedConquering capitals

 Post Reply Post Reply Page  <1234>
Author
HonoredMule View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
Direct Link To This Post Posted: 01 Apr 2010 at 01:28
Jim, you haven't played many browser-based strategy games, have you?
Back to Top
rescendent View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 05 Mar 2010
Status: Offline
Points: 60
Direct Link To This Post Posted: 01 Apr 2010 at 01:24
Originally posted by GM Stormcrow GM Stormcrow wrote:

 
This left us with the following options:
1. Make the first city built invulnerable to complete destruction by another player
2. Make the last city built invulnerable to complete destruction by another player
3. Allow a player to designate a single city as the capital (invulnerable) once they have a second city
4. Make no city invulnerable except the last suriving one
5. Make the player's first, invulnerable capital city expire its invulnerability after a period of time.

...

I'm willing to entertain any other suggestions that are better - but please make sure you think them all through and argue them from all perspectives, including potentially exploitable ones.
Make all cities vulnerable to complete destruction - however when last city is destroyed the player respawns to random location with new city and n00b protection? 


Edited by rescendent - 01 Apr 2010 at 01:24
Back to Top
Jim View Drop Down
New Poster
New Poster
Avatar

Joined: 25 Mar 2010
Status: Offline
Points: 33
Direct Link To This Post Posted: 01 Apr 2010 at 00:53

Well like I said, I hope you guys are right. Contrary to what idiotpoodle said I totally admit I could be wrong. Maybe endlessly going round in circles without ever being able to kill or be killed is the way to go. :)

Back to Top
rescendent View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 05 Mar 2010
Status: Offline
Points: 60
Direct Link To This Post Posted: 01 Apr 2010 at 00:27
You can't kill all of the people all of the time, or there'd be nobody left to respect you...
Back to Top
Jim View Drop Down
New Poster
New Poster
Avatar

Joined: 25 Mar 2010
Status: Offline
Points: 33
Direct Link To This Post Posted: 01 Apr 2010 at 00:22
I smiled at your joke. You have me completely wrong poodle. But I think I have you pegged right. You are a complete fool.
Back to Top
LauraChristine View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 22 Feb 2010
Location: Nottingham
Status: Offline
Points: 56
Direct Link To This Post Posted: 31 Mar 2010 at 22:57
Originally posted by KillerPoodle KillerPoodle wrote:

 
So let's see:

1) No sense of humor
2) Completely convinced he's right and everyone with a different view point is wrong.
3) Convinced that the sky is falling because of one game mechanic.
4) When given an answer, starts spamming everywhere to try to get around the answer.

Good way to make friends and influence people there, bud.
How about you actually live in the game for a while before writing it off so quickly.

.... likes

xx
Cake
Back to Top
KillerPoodle View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 23 Feb 2010
Status: Offline
Points: 1853
Direct Link To This Post Posted: 31 Mar 2010 at 22:35
Originally posted by Jim Jim wrote:

:) Indeed. Now Stormcrow you see why I asked for this discussion in a private petition. Because sometimes you cannot ask what you want without giving away your tactics.  No point in attacking me though Poodle, you can bruise me but you cant kill me. So why bother :) 



So let's see:

1) No sense of humor
2) Completely convinced he's right and everyone with a different view point is wrong.
3) Convinced that the sky is falling because of one game mechanic.
4) When given an answer, starts spamming everywhere to try to get around the answer.

Good way to make friends and influence people there, bud.
How about you actually live in the game for a while before writing it off so quickly.
Back to Top
Jim View Drop Down
New Poster
New Poster
Avatar

Joined: 25 Mar 2010
Status: Offline
Points: 33
Direct Link To This Post Posted: 31 Mar 2010 at 20:36
P.S  Oh and the longer a city is pounded for without being destroyed the more likely it is that it will join the biggest alliances to get protection, polarising and stalemating the game even faster. Even second cities are unlikely to fall if a siege lasts too long. They will be saved by joining alliances.   More I think on it the more unlikely it seems that any decent action will be had. Its going to be all about wood gathering.
 
Hope you right, me wrong. :) 
Back to Top
Jim View Drop Down
New Poster
New Poster
Avatar

Joined: 25 Mar 2010
Status: Offline
Points: 33
Direct Link To This Post Posted: 31 Mar 2010 at 19:53

Well thank you for your reply Stormcrow, but at  the end of the day the game has to be about conquest - "smite your foes" your artwork says.  I understand that you want to have as many active players as possible  but I still dont see how beating a city  down to a shell without destroying it  is better for anyone, least of all the victim. I guess most guys will either quit or restart the game anyhow if somebody has their foot on their throat preventing them recovering.  Even if you remove inactive cities you have still taken away the thrill of the kill.

 I hear you say that you think this rule prevents clusters growing too fast but I dont think it will make very much  difference to that.  If a capital city could only be  destroyed not captured, that would be ok. It would still allow you to stamp your territory without benefitting directly.
 
In practice I guess nearly all  cities will either be  capital cities or members of big alliances, therefore very unlikely to be defeated. People will build up  huge siege mechanics and be unable or too afraid to put them to much use,  the game will stagnate.
 
The advantages of allowing capital cities to be destroyed seem to far outweigh the disadvantages.
 
Thanks for your time.
 
Back to Top
HonoredMule View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
Direct Link To This Post Posted: 31 Mar 2010 at 19:05
Originally posted by GM Stormcrow GM Stormcrow wrote:

We'd much rather a player in this situation (who could not / would not / or was unwilling to seek an alternative way out of the situation) abandoned their account and - if they wished to restart on the same server - set up a new account and were randomly assigned to a new starting position as a new player.

To help this process along we will be putting in place a procedure whereby accounts that have not grown in population (or had a player log in to that account) for a period of 3 weeks will go into "abandoned" mode.  The player will receive an out-of-game email telling him or her the city has effectively been abandoned, and the city will cease to generate resources.  One week later, if there's still no login, the account will be closed and the city removed from the game. 


In regard to these points, I'm concerned about some prestige and identity-related issues:
1)  Can a player restart from the same account or somehow forward purchased prestige to the new account?  Can he optionally retain his username and account id?  Or is he forced to abandon one or both of financial investment and a username that he may consider intrinsic to his online presence?  Some people like myself invest heavily into a single username whose reputation has been cultivated for many years.  Losing my username would be a deeper fatality than losing my account.

2)  Are accounts that have purchased prestige also be subject to inactivity-triggered account closure?  Will the account holder be able to re-open/restart his account and retain the purchased prestige?  It becomes a sticky matter if real world money could be deducted without any recourse to reclaim the benefit of that investment.


Also, could you clarify the issue with option #4?  How does it make clusters more impenetrable?  Do you mean clusters comprised entirely of single-city accounts, and if so, why would any strategist allow those cities to be their last?  This is not a serious issue for me, but you know me...I'm picky.

I do believe #3 and #5 are the worst options by far.  Option #2 just complicates matters and makes no sense.
Back to Top
 Post Reply Post Reply Page  <1234>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.