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Topic Closedcommanders

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Albatross View Drop Down
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Joined: 11 May 2011
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Direct Link To This Post Posted: 07 Nov 2012 at 12:54
For missions, be they military, trade, or diplomatic, there's one piece of good advice that appears here every so often, "Only send what you can afford to lose."

I'd vote against a higher "defy death" simply because anyone facing overwhelming odds shouldn't have a really good chance of escaping (why not some of the ordinary units too?). You can improve the odds of your commander surviving, simply by posting appropriate levels of force.

Equipping is again a choice: yet another aspect of Illy that has a "soft limit", where you can find an 'unbuffed' limit fairly easily, then work progressively harder for each bonus. Crafted weapons are one such bonus, and use the principle of "work done" translating into further effectiveness in the game. Stack many such bonuses on top of each other, and in quantity, and you'll have a formidable force. Of course, it takes organisation, work, and perhaps cooperation.

As for "war situations" in general, it's difficult to advise, because there are too many variables (another Illy-ism!). You need to be 'ready' before you can successfully prosecute a war.
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twilights View Drop Down
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Joined: 21 May 2012
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Direct Link To This Post Posted: 07 Nov 2012 at 12:15
i would like to open a discussion of how to use commanders in war....personally i am totally confused with all the great variables that can be used....i made mistake of stacking several armies on the same square in a siege with the majority of my commanders.....the lost of a single battle crippled my military capabilities..(soon to be totally recovered)....should we be using higher defy death....how should we equip....how do we play this very important piece in war situations...please post your knowledge and your experiences and your questions...by the way this is an awesome war game, too long its been neglected!
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