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Topic ClosedCommander training

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Akita View Drop Down
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Chief Economist

Joined: 23 Jun 2010
Location: Romania
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Direct Link To This Post Posted: 29 Aug 2010 at 11:16

There's also a weird extra thing... if your army is relatively small, and your commanders already have some heroism levels, you MIGHT benefit from a divisional attack upgrade instead of an extra heroism level... because apparently (KillerPoodle recently informed me of this in another thread) the attack power of commanders can NOT surpass the attack power of the regular troops... so if your commander attack is already above total army attack, pushing extra heroism levels will not help at all.

For instance, if you have 4 heavy cavalry commanders with L5 heroism each and only 124 or less heavy cavalry in the army, you get no extra attack power for that army by pushing L6 heroism in any of the commanders.

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Direct Link To This Post Posted: 14 Jun 2012 at 20:15
I think the reason why attack is easier to focus is because when defending the terrain gives you a bonus e.g. mountains limit attacking horse units etc.
 
So if you could lvl defensive commanders the same way as attackers... and get the terrain bonus (not to mention walls and more players pooling troops in a defending cities) defenders would get too strong. It would in practically be impossible to defeat anyone.
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Innoble View Drop Down
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Direct Link To This Post Posted: 14 Jun 2012 at 21:00
Hmm in response to the original poster: 

It is actually more fair than you think, at least with division modifiers. While with attack skills you can choose to increase only one division bonus (charge for cavalry), you can only use it for one troop type. You still need all 4 of them if you want to lead other troops than cavalry. The only reason this seems lopsided is because most people choose to specialize. But if you don't, you're gonna need more than just charge.

While defense skills do indeed number 4, you only need 1 if you expect to be attacked by a specific troop type. If you're defending on plains, you can expect to be hit by cavalry and cavalry defense is useful. It also works for ALL YOUR troop types. Unlike the offensive ones, which are troop specific. So you can defend with a combination of cavalry and spears and you will still only need one defense skill if you know you'll be hit by cavalry. You cannot do this on attack. 

So the 4 to 1 thing works both ways for offense and defense with division modifiers.

It is only really off/unfair for personal skills. Heroism works for all offense and the personal defense skills work only for one type each. Heroism is pretty much overpowered. Not that it matters because most people will take it before anything else so noone has an unfair advantage.

As for heroism being so much stronger than divisional offense. This is true in most cases, but many veterans have 5-10k troops per town, at which point they are comparable. The thing that really makes heroism strong is that they stack for different commanders. You can have 5 heroism 10 commanders in an army, but you can only have one charge bonus (for cavalry troops)

In the end it matters little. Everyone with commander levels 30-40 will both have heroism and a divisional modifier maxed. It is the rest of the skills that will vary from player to player. 






Edited by Innoble - 14 Jun 2012 at 21:55
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