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Topic ClosedComing Soon: Sovereignty - Brace For Impact

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Duke Felirae View Drop Down
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Direct Link To This Post Posted: 09 Jul 2010 at 23:48
D'ev N'ull - King of the Gods
Akita - God of Commerce
Stormcrow - God of wisdom and creation
ThunderCat - 
Gryphon - 
Strategos - God of strategy

Any suggestions for ThunderCat and Gryphon? The only GM I've talked to is Stormcrow, I know Akita is the economist and strategos sounds very similar to strategy.
Smile
His Grace the Duke of Felirae
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 09 Jul 2010 at 19:55
Every one of my prayer stations has a direct conduit to De'v N'ull.

In fact it's where I put in most of my work.  I'm very faithful.


Edited by HonoredMule - 09 Jul 2010 at 23:16
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Direct Link To This Post Posted: 09 Jul 2010 at 16:45

I recommend the worship of the deity they call "De'v N'ull", and prayers to Him shall be dispatched accordingly Tongue


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Direct Link To This Post Posted: 09 Jul 2010 at 13:32
Originally posted by Duke Felirae Duke Felirae wrote:

You are wonderful people... and I love you. If religion is implemented into the game, I will force all my citizens to worship you - which one of you GM's wants to be King of the Gods? Smile

Given the probable demands (prayers?) on that GM's time, I nominate GM Gryphon :)


Edited by GM Stormcrow - 09 Jul 2010 at 13:32
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Duke Felirae View Drop Down
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Direct Link To This Post Posted: 09 Jul 2010 at 12:45
You are wonderful people... and I love you. If religion is implemented into the game, I will force all my citizens to worship you - which one of you GM's wants to be King of the Gods? Smile
His Grace the Duke of Felirae
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 09 Jul 2010 at 12:19
Originally posted by WildBill WildBill wrote:

You say you can get a production of up to 250% even more if the proper resources are supplied.  I'm taking that to mean you can go into a negative wood, clay, iron and stone production.  I'm just wondering what will happen if you run out of resources.

Hi WildBill,

It's a good question and I'll add it to the FAQ.

When you run out of basic resources (wood, clay etc) the server will:

a) Choose the most recent Production Sovereign Structure built
b) Stop the bonus from it (and apply this lack of bonus to the remains of existing production orders)
c) Cancel your Sovereignty Claim on that square, and Sovereignty begins heading down
d) If this is insufficient to return your city to Positive resources, it moves onto the next most recently claimed Sovereign square and repeats

To get the building functioning again you'll need to put an army back on the square and reinitiate your sovereignty claim.  Once it gets back up to 100% and the correct level of Sovereignty is re-established, the Production Structure will provide its bonus again.

If you don't re-establish Sovereignty it will continue to drop, and when it reaches zero, sovereignty will level down entirely and the Sovereign Structure will also level down to the maximum supported level.  Sovereignty will continue to drop down through the levels, until re-established.

So, running out of resources is managable - but also potentially very dangerous.

Best,

SC
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Direct Link To This Post Posted: 09 Jul 2010 at 11:46
Often thought how it would be nice to prevent foreign forces passing through your territory. In reality it wouldnt happen unless you had the appropriate diplomatic agreement.  Would be good if people couldnt just walk through your sovereign territory.
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Direct Link To This Post Posted: 09 Jul 2010 at 10:44
This looks like a game revolution
Strategy management will be drastically improved, as well as different players' interaction and chance of conflict.
good!  Clap
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Direct Link To This Post Posted: 09 Jul 2010 at 09:58
Originally posted by xilla xilla wrote:

This is such an awesome update. Next time I'm paid, I'm buying some prestige, you work too hard to be giving this for free.

\o/

A few questions though, sorry if they're already answered in the post.

Originally posted by xilla xilla wrote:


So I send my army to occupy a square, do I set it to occupy for 12 hours, or will it automatically stay there if I initiate a claim for sovereignty?

You have to choose the time you wish it to occupy, as per usual.

Originally posted by xilla xilla wrote:


If I send for the army to return, will the claim auto revert to 24 hours, or will it depend on how long I had the army there for. Eg I had the army on the square for 6 hours, will it take 12 more hours to claim or will it take 18 hours?

The "twice as fast" bonus applies whilst the army is in occupation and goes when the army leaves.  So 12 more hours, not 18.

Originally posted by xilla xilla wrote:


If during the intial claim, I got to 75% and someone decides to annihilate my army and occupy the square, without an initial sovereign level there, will my claim be nullified, or will it decrease from 75%?

It will decrease from 75%.

Originally posted by xilla xilla wrote:


Does it make any difference as to the size of army I send to occupy? Can it be a handful of units and still achieve the same result?

Army size makes no difference.

Regards,

SC
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Direct Link To This Post Posted: 09 Jul 2010 at 09:56
Originally posted by Raritor Raritor wrote:

One more question, regarding the NPC armies. I think that they can appear in one "sovereigned" square, so, will they have the defence penalty as any occupying army?

If the defence penalty makes it into the final release of Sovereignty, then yes.

Originally posted by Raritor Raritor wrote:


The defence penalty is only against the armies of the city, or to all the cities of the player?

I am still trying to understand all the changes, but, great work indeed. Congratulations

It's possible that we may apply it only to armies of the city.  Still not quite decided on this one :)
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