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Topic ClosedComing Soon: Sovereignty - Brace For Impact

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WildBill View Drop Down
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Direct Link To This Post Posted: 09 Jul 2010 at 06:31
You say you can get a production of up to 250% even more if the proper resources are supplied.  I'm taking that to mean you can go into a negative wood, clay, iron and stone production.  I'm just wondering what will happen if you run out of resources.
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Direct Link To This Post Posted: 09 Jul 2010 at 04:23
second that. good functional design also
(.)
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Direct Link To This Post Posted: 09 Jul 2010 at 03:40
By the way, you guys have an epic development rate.
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xilla View Drop Down
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Direct Link To This Post Posted: 09 Jul 2010 at 02:13
This is such an awesome update. Next time I'm paid, I'm buying some prestige, you work too hard to be giving this for free.

A few questions though, sorry if they're already answered in the post.

So I send my army to occupy a square, do I set it to occupy for 12 hours, or will it automatically stay there if I initiate a claim for sovereignty?

If I send for the army to return, will the claim auto revert to 24 hours, or will it depend on how long I had the army there for. Eg I had the army on the square for 6 hours, will it take 12 more hours to claim or will it take 18 hours?

If during the intial claim, I got to 75% and someone decides to annihilate my army and occupy the square, without an initial sovereign level there, will my claim be nullified, or will it decrease from 75%?

Does it make any difference as to the size of army I send to occupy? Can it be a handful of units and still achieve the same result?

I have a few more, but I'm sure they're answered....somewhere...


Edited by xilla - 09 Jul 2010 at 02:14
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Direct Link To This Post Posted: 09 Jul 2010 at 02:12
One more question, regarding the NPC armies. I think that they can appear in one "sovereigned" square, so, will they have the defence penalty as any occupying army?

The defence penalty is only against the armies of the city, or to all the cities of the player?

I am still trying to understand all the changes, but, great work indeed. Congratulations


Edited by Raritor - 09 Jul 2010 at 02:26
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Direct Link To This Post Posted: 09 Jul 2010 at 01:24
Great idea like this is what making me return to this game every single day and promoting it to other people.

Keep up the good work, devs! Smile
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Direct Link To This Post Posted: 09 Jul 2010 at 00:08
Originally posted by Torn Sky Torn Sky wrote:


isnt 5% bonus a little on the light side

Logging Camp V will give +5% and cost 500 gold/hr at 1 square away
so you would need 10k/hr base income of wood just to break even on gold spent? or am i missing something

Only if you're saying 1 gold = 1 wood, which I think is difficult to argue at the moment (with our barter economy).  Bear in mind that this is part of the move towards a monetised economy.

I certainly agree that early players will probably still be better off putting taxes to zero and not claiming sov for the early resource "level-up" phases, but there will come a point where 500 gold/h is a drop in the ocean, in return for 5% Resource Bonus.

The true test of "what a single resource item is worth" will be after we've introduced the full monetised market.

Originally posted by Torn Sky Torn Sky wrote:


srry about nitpickin

Not nitpicky at all, Torn Sky!  ty for pointing it out, and fixed.

Originally posted by Torn Sky Torn Sky wrote:


Edit:
2 more question: Can you stack bonuses over several squares, say build four lvl5 cattle ranches to get 100% bonus, or is only 1 building type per city

Can you see other players lvl of sov on a square and what structure they have, or do you have to send diplos to get the info(gonna look through 1 more time think i saw something about this)

Yes you can absolutely have as many of each type of Sovereign Structure per city as you like.  The limitation is the number of Sovereign squares you can claim, not what you can build on them.

On your second question, yes you can.  Both the level of Sovereignty claimed and the level (and type) of structure will be visible to all.

Best

SC



Edited by GM Stormcrow - 10 Jul 2010 at 00:15
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Direct Link To This Post Posted: 08 Jul 2010 at 23:31
Originally posted by GM Stormcrow GM Stormcrow wrote:



HOW MUCH BONUS DOES A RESOURCE SOVEREIGN STRUCTURE GIVE?
This depends on the resource distribution of the underlying terrain on which they are built.

The formula is:

[Sovereignty Structure Level] x [Relevant Resource Distribution] x 0.2 = %age Bonus

So, building a Logging Camp I on a square that has 5 wood underlying it will give:

 1 x 5 x 0.2 = +1% bonus...

... to Wood Production in the holding city.

On the same square, a Logging Camp V will give +5% bonus to Wood production in the holding city.  Building a Logging Camp IV on a square with 7 wood will give +5.6% bonus.

Again, players will be informed of what bonus the Structure will provide before they build the Structure.




isnt 5% bonus a little on the light side
Logging Camp V will give +5% and cost 500 gold/hr at 1 square away
so you would need 10k/hr base income of wood just to break even on gold spent? or am i missing something

Originally posted by GM Stormcrow GM Stormcrow wrote:


Whilst you can build any Production Structure on any Sovereign Square, different Terrain Types give an additional 1%, 2% or 3% bonus to the per Structure Level figure.  So instead of the %age Bonus running from 5% to 25% (for Sovereignty Structure I through V), it can also run from 6% to 40%, 7% to 35%, or 8% to 40% per Sovereignty Structure Level.



srry about nitpickin


Edit:
2 more question: Can you stack bonuses over several squares, say build four lvl5 cattle ranches to get 100% bonus, or is only 1 building type per city

Can you see other players lvl of sov on a square and what structure they have, or do you have to send diplos to get the info(gonna look through 1 more time think i saw something about this)


Edited by Torn Sky - 08 Jul 2010 at 23:56
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Direct Link To This Post Posted: 08 Jul 2010 at 22:37
Ah that makes substantially more sense. The bonuses before seemed a little low given the rather immense costs.
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Direct Link To This Post Posted: 08 Jul 2010 at 22:28
Originally posted by McFarhquar McFarhquar wrote:


Check the italicised part at the end of my initial quote.  Going by that, you would get that bonus for each level of the Sov Structure, whereas your answer, and the initial formula, state that that is the total bonus. 


Good god.

And this was proof-checked by a number of people, myself included!

The real, true figures are as follows:

Quote
All Production Sovereign Structures give an increase to the hourly production speed of the Sovereign Holding town for the Structure's bonus type, according to the following formula:

( 5 + [Additional Terrain Bonus] ) * [Sovereignty Structure Level]= %age Bonus

Whilst you can build any Production Structure on any Sovereign Square, different Terrain Types give an additional 1%, 2% or 3% bonus to the per Structure Level figure.  So instead of the %age Bonus running from 5% to 25% (for Sovereignty Structure I through V), it can also run from 6% to 30%, 7% to 35%, or 8% to 40%.


Thank you very, very much for pointing this out, McF.  +5 Internets.

I've edited the main post to reflect this, and I hope you don't mind McF, I "struckthrough" your quotations of me saying entirely the wrong this in your post.


Edited by GM Stormcrow - 08 Jul 2010 at 22:37
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