SOVEREIGN
STRUCTURES
WHAT
ARE THESE?They are the
meat between the resource-buns of the Sovereign sandwich.
They
allow cities to specialise in
different production and support roles.
When you have Sovereignty
on a
Square, you may build a Sovereign Structure on
it, providing you have the required skill.
These Sovereign
Structures may be levelled up, but only to the same level as the
underlying Sovereignty you currently hold. So you cannot build a Level V
Structure on a square that you only hold Sovereignty Level IV at.
Once
a Sovereign Structure is built, the serfs and peasants who live on the
square set to work in the type of Sovereign Structure you built,
providing additional benefits to the holding city.
You may only
build one Sovereign Structure on a Sovereign Square, and if you
wish to build a different type, you will have to tear town the current
structure first and rebuild from scratch.
Sovereign Structures
fall into 2 Main Categories:
- Resource Sovereign Structures, and
- Production Sovereign
Structures
There are 5 Levels of each
Sovereign Structure, indicated as I through V.
Taking them in
turn:
RESOURCE
SOVEREIGN STRUCTURES
These are:
| RESOURCE STRUCTURE |
BONUS TO |
Logging Camp
|
Wood |
| Earthworks |
Clay |
| Mineshaft |
Iron |
Gravel Pit
|
Stone |
Farmstead
|
Food |
Building one of these
Structures
provides %age bonuses to resource production in the holding city for the
relevant basic resource type.
HOW MUCH BONUS DOES A RESOURCE SOVEREIGN STRUCTURE GIVE?This
depends on the resource distribution of the underlying terrain on which
they are built.
The formula is:
[Sovereignty
Structure Level] x [Relevant Resource Distribution] x 0.2 = %age Bonus
So,
building a Logging Camp I on a square that has 5 wood underlying it
will give:
1 x 5 x 0.2 = +1% bonus...
... to Wood
Production in the holding city.
On the same square, a Logging
Camp V will give
+5% bonus to Wood
production in the holding city. Building a Logging Camp IV on a
square with 7 wood will give
+5.6% bonus.
Again,
players will be informed of what bonus the Structure will provide
before they build the Structure.
WHAT KIND OF BONUS WILL BUILDING A RESOURCE STRUCTURE ON AN
NPC SQUARE GIVE?These Squares have historically
always been 0|0|0|0|0 squares (ie zero wood, zero clay etc).
They
have been reseeded with semi-random permutations given 25 available
'plots'
and you can see these permutations on the map now.
By
semi-random, we mean that certain square types have had a propensity
towards a certain resource abundance:
- Ancient Forests tend
towards Wood
- Barrows tend towards Clay
- Abandoned
Mineshafts tend towards Iron
- Standing Stones tend towards Stone
- Dolmens
tend towards Food
- Ruined Towers have a random propensity
So
one might
find an NPC square with (eg) 20 Food on it, and building a
Farming Community V here would provide:
5 x
20 x 0.2 = +20% Food Bonus to the holding
city
These NPC squares remain unsettlable to new
towns.
NPC Faction spawns (and NPC resource spawns) on these
Sovereign-held NPC squares will continue as usual, and will
co-exist peacefully.
... At least, for the moment...
WHAT DO RESOURCE STRUCTURES COST TO UPKEEP?
Resource
Structures do
not cost any additional upkeep, beyond the cost of maintaining
Sovereignty on the square (Gold and Research Points).
PRODUCTION SOVEREIGN STRUCTURES
These
are:
| PRODUCTION
STRUCTURE |
BONUS TO |
| Cattle Rancher |
Livestock |
| Bladesmith |
Swords |
| Renderer |
Leather Armour
|
| Farrier |
Horses |
| Bowyer |
Bows |
| Poleturner |
Spears |
| Bridlemaker |
Saddles |
| Plate Forger |
Plate Armour
|
| Armourer |
Chainmail Armour
|
| Engineering Yard |
Siege Blocks
|
| Papermill |
Books |
Brewers' Yard
|
Beer |
| Finishing School |
Diplomatic Units
|
Training Ground
|
Spearmen Units
|
Target Range
|
Ranged Units
|
Military Academy
|
Infantry Units
|
Jousting Yard
| Cavalry
Units
|
Assembly Yard
|
Siege Units
|
These Structures provide bonuses to the speed at which your city
produces
items and units.
The speed increase is an increase to the number of items produced
per
hour in that city, and it therefore slighty differs from upgrading the
underlying building, although the nett effect (things get built faster) remains the same.
On the production menus for each building in your city you will be given
additional information on "Items Produced Per Hour", and how Sovereign
Structures are affecting this number.
Please note that we do not
currently have Production Structures that increase either Mana, Gold or
Research Points - although this
may change in the future.
HOW MUCH BONUS DOES A PRODUCTION
SOVEREIGN STRUCTURE GIVE?
Depending on the focus taken by the city, the Square Chosen, Sovereignty
Level claimed and
the Structure Level built... "a lot".
Cities can now specialise in production areas - both of secondary
resources (Livestock, Swords etc) as well as unit types (Cavalry,
Diplomats etc).
All Production Sovereign Structures give an increase to the hourly
production speed of the Sovereign Holding town for the Structure's bonus
type, according to the following formula:
( 5 + [Additional Terrain Bonus] ) * [Sovereignty Structure Level]=
%age Bonus
Whilst
you can build
any Production Structure on
any Sovereign
Square, different Terrain Types give an additional 1%, 2% or 3% bonus to
the per Structure Level figure. So instead of the %age Bonus running from 5% to 25% (for Sovereignty Structure I through V),
it can also run from 6% to 30%, 7% to 35%, or 8% to 40%.
These Terrain Types and Extra Bonuses are:
| Terrain Type |
Structure |
Extra Bonus |
Abundant crops
|
Brewer's Yard |
3% |
| Sharp crags | Bladesmith |
3% |
Abundant Quarry
|
Plate Forger |
3% |
| Craggy peaks | Armourer |
3% |
| Wooded land | Poleturner |
3% |
| Bountiful land | Cattle
Rancher |
3% |
| Rich Clay Seam | Papermill |
3% |
| Thick Forest | Bowyer |
3% |
| Clay seam | Renderer |
3% |
| Rocky outcrop | Farrier |
3% |
| Fertile pasture | Jousting
Yard |
2% |
Bleak mountains
|
Finishing School |
2% |
Turned Clay
|
Bridlemaker |
2% |
| Wooded Glade | Training
Ground |
2% |
| Rich quarry | Military
Academy |
2% |
Treacherous mountains
|
Brewer's Yard |
2% |
Landslip
|
Assembly Yard |
2% |
| Abundant Clay | Papermill |
2% |
| Dense Forest | Target
Range |
2% |
| Wooded Quarry |
Engineering Yard |
1% |
| Stony ground |
Armourer |
1% |
Forested hilltop
|
Bowyer |
1% |
| Lonely peaks |
Plate Forger |
1% |
| Mountains |
Bladesmith |
1% |
| Fertile orchard |
Brewer's Yard |
1% |
| Exposed Clay |
Renderer |
1% |
Heavy Clay Seam
|
Bridlemaker |
1% |
| Fertile ground |
Farrier |
1% |
| Alluvial plain |
Cattle Rancher |
1% |
| Light woods |
Poleturner |
1% |
| Scrubland |
Finishing School |
1% |
| Open Plains |
Jousting Yard |
1% |
| Moor |
Military Academy |
1% |
| Clearing |
Target Range |
1% |
| Tundra |
Training Ground |
1% |
For anyone interested, these bonuses have been allocated to square types
based on what makes sense (ie Woods for Bows etc) as well as
abundance/scarcity. The higher the bonus, the more scarce the square.
WHAT DO PRODUCTION STRUCTURES COST TO
UPKEEP?Unlike Resource Structures, which simply cost
whatever the Sovereignty Claim Cost is, Production Structures cost more.
You
need to supply these Production Structures with materials from the
Sovereignty-holding City to keep them assisting you in building the
final product faster.
These resource upkeep costs are
instantaneous: ie you don't need to ship them via caravan to the
Sovereign Square, they're debited from your City's resource income
automatically.
These additional resource costs for Production
Structures are fixed rate by Structure Level, and do not vary by
distance.
Production Structure Level I:
150
of each Wood, Clay, Iron & Stone
per hourProduction
Structure Level II:
300 of each
Wood, Clay, Iron & Stone
per hour
Production Structure Level III :
600
of each Wood, Clay, Iron & Stone
per hour
Production Structure Level IV :
1,200
of each Wood, Clay, Iron & Stone
per hour
Production Structure Level V:
2,400
of each Wood, Clay, Iron & Stone
per hour
WHAT SKILLS DO I NEED TO BUILD
A SOVEREIGN STRUCTURE?There are new skills: lots of
them.
I'm not listing them all here, but there are 5 skills per
Structure - one for each Structure Level - and the city that wishes to
build the Structure will need to have researched the appropriate skill
for that Structure.
These
new skills will be underneath the appropriate research type and have
the appropriate pre-requisite.
As examples:
The 5 skills
required to
build a Logging Camp V will appear under
Carpentry in the
City research menu.
The 5 skills required to build a Training
Ground
will appear under
Spear Mastery in the Military research menu.
HOW DO I BUILD OR TEAR DOWN A SOVEREIGN
STRUCTURE OF MY OWN?Go to the Sovereignty submenu in the
Holding City's Castle, and provided you have:
- The appropriate
skills
researched,
- Sufficient resources to build,
- The
appropriate level of
Sovereignty on the Square for the level of Structure you are
constructing
... you will be
able to start the building your Structure here.
Sovereign
Structure
construction does
not appear in your
building queue, nor does it take up a building queue slot - as the
construction is being built elsewhere by your denizens on
the Sovereign Square. You can however see progress towards completion
in the
Sovereignty submenu.
The cost (and time) to build a Sovereign
Structure at a
particular level is given on the Sovereignty submenu in the Castle, but
broadly follows the appropriate city building pairing (eg):
*
Logging Camp I - same as Lumberjack at Level 1
* Logging Camp II
- same as Lumberjack at Level 5
* Logging Camp
III - same as Lumberjack at Level 10
* Logging Camp IV - same
as Lumberjack at Level 15
* Logging Camp V - same as
Lumberjack at Level 20
Edited by GM Stormcrow - 10 Jul 2010 at 00:10