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Topic ClosedComing Soon: Sovereignty - Brace For Impact

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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 08 Jul 2010 at 20:17
Originally posted by WildBill WildBill wrote:

Sounds great, just have 1 question.  I see having sovereignty in a square gives deiging, blockading and occupying armies a slight defensive disadvantage.  Just wondering if they give or may in the future also give the owner of the square a defensive advantage?

Hi WildBill,

It's certainly possible, though that's more likely to be tied in with the further Sovereign structures such as Garrisons and Watch Towers etc (ie you can choose to build a defensive structure on the square, although there may also be penalties for doing so).

Best,

SC
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Direct Link To This Post Posted: 08 Jul 2010 at 20:57
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by WildBill WildBill wrote:

Sounds great, just have 1 question.  I see having sovereignty in a square gives deiging, blockading and occupying armies a slight defensive disadvantage.  Just wondering if they give or may in the future also give the owner of the square a defensive advantage?

Hi WildBill,

It's certainly possible, though that's more likely to be tied in with the further Sovereign structures such as Garrisons and Watch Towers etc (ie you can choose to build a defensive structure on the square, although there may also be penalties for doing so).

Best,

SC

Actually, thinking about it, I'm not 100% sure why the defensive penalty for hostile armies is there anymore.  I think it was put in pre-Sally Forth, and since Sally Forth is live, it may actually no longer be desirable as a penalty.

So I might, before we go live with Sovereignty, swap it out entirely for your suggestion instead - which has the additional benefit of turning long-range sovereignty claims into offensive "jumping off points" as well.

/me will ponder.

SC



Edited by GM Stormcrow - 08 Jul 2010 at 20:57
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Direct Link To This Post Posted: 08 Jul 2010 at 21:00
Star  Wink  Clap  You guys are the best!  Just when I think the game can't get any better, you keep proving me wrong.  Keep up the great work!

Tin
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Direct Link To This Post Posted: 08 Jul 2010 at 21:12
[QUOTE=GM Stormcrow]

[Sovereignty Structure Level] + [Additional Terrain Bonus] = %age Bonus

Whilst you can build any Production Structure on any Sovereign Square, different Terrain Types give an additional 1%, 2% or 3% bonus to the final figure.  So instead of the %age Bonus running from 1% to 5%, it can also run from 2% to 6%, 3% to 7%, or 4% to 8% per Sovereignty Structure Level.

[/QUOTE]

This formula and text description don't match up to me.  Is the formula supposed to be [Sov Level]*[Terrain Bonus], or [Sov Level]*([Sov Level]+[Terrain Bonus]), or should "per Sovereignty Structure Level" be removed from the text description, or something else entirely?  (or, alternately, has my brain shut down and I just need it explained more simply?)

NB. Edited by Stormcrow to cross out something that was wrong and I don't want to propagate further!


Edited by GM Stormcrow - 10 Jul 2010 at 00:12
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Direct Link To This Post Posted: 08 Jul 2010 at 21:44
Originally posted by McFarhquar McFarhquar wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:


[Sovereignty Structure Level] + [Additional Terrain Bonus] = %age Bonus

Whilst you can build any Production Structure on any Sovereign Square, different Terrain Types give an additional 1%, 2% or 3% bonus to the final figure.  So instead of the %age Bonus running from 1% to 5%, it can also run from 2% to 6%, 3% to 7%, or 4% to 8% per Sovereignty Structure Level.


This formula and text description don't match up to me.  Is the formula supposed to be [Sov Level]*[Terrain Bonus], or [Sov Level]*([Sov Level]+[Terrain Bonus]), or should "per Sovereignty Structure Level" be removed from the text description, or something else entirely?  (or, alternately, has my brain shut down and I just need it explained more simply?)

Hi McF,

If you build a Production Sovereign Structure Level 2 on a square that doesn't give a specific bonus, then:   2 + 0 = 2% Bonus

If you build on a square that gives an additional 2% bonus, then: 2 + 2 = 4% Bonus

Does that make more sense?

Best,

SC


EDIT: I am "idiota" and my brain has turned to mush.  See below.


Edited by GM Stormcrow - 10 Jul 2010 at 00:12
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Direct Link To This Post Posted: 08 Jul 2010 at 22:06
Cool stuff SC.
Nice <3

Anyways i got 1 Question and 1 Remark.

How many buildings can you build on a square?

And you spelled Gryphon wrong in the last sentences Censored
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Direct Link To This Post Posted: 08 Jul 2010 at 22:16
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by McFarhquar McFarhquar wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:


[Sovereignty Structure Level] + [Additional Terrain Bonus] = %age Bonus

Whilst you can build any Production Structure on any Sovereign Square, different Terrain Types give an additional 1%, 2% or 3% bonus to the final figure.  So instead of the %age Bonus running from 1% to 5%, it can also run from 2% to 6%, 3% to 7%, or 4% to 8% per Sovereignty Structure Level.


This formula and text description don't match up to me.  Is the formula supposed to be [Sov Level]*[Terrain Bonus], or [Sov Level]*([Sov Level]+[Terrain Bonus]), or should "per Sovereignty Structure Level" be removed from the text description, or something else entirely?  (or, alternately, has my brain shut down and I just need it explained more simply?)

Hi McF,

If you build a Production Sovereign Structure Level 2 on a square that doesn't give a specific bonus, then:   2 + 0 = 2% Bonus

If you build on a square that gives an additional 2% bonus, then: 2 + 2 = 4% Bonus

Does that make more sense?

Best,

SC



Check the italicised part at the end of my initial quote.  Going by that, you would get that bonus for each level of the Sov Structure, whereas your answer, and the initial formula, state that that is the total bonus.  I'm guessing from your answer that you want to remove

Originally posted by GM Stormcrow GM Stormcrow wrote:

 per Sovereignty Structure Level.

from the inital description.

Edited by SC: to cross out SC madness, see below.


Edited by GM Stormcrow - 10 Jul 2010 at 00:13
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Direct Link To This Post Posted: 08 Jul 2010 at 22:20
Originally posted by Wuzzel Wuzzel wrote:

Cool stuff SC.
Nice <3

Anyways i got 1 Question and 1 Remark.

How many buildings can you build on a square?

And you spelled Gryphon wrong in the last sentences Censored

Hi Wuzzel,

It's one Sovereign Structure per square only.  I've clarified this in the post.

ty for the typo - corrected now.

SC
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Direct Link To This Post Posted: 08 Jul 2010 at 22:28
Originally posted by McFarhquar McFarhquar wrote:


Check the italicised part at the end of my initial quote.  Going by that, you would get that bonus for each level of the Sov Structure, whereas your answer, and the initial formula, state that that is the total bonus. 


Good god.

And this was proof-checked by a number of people, myself included!

The real, true figures are as follows:

Quote
All Production Sovereign Structures give an increase to the hourly production speed of the Sovereign Holding town for the Structure's bonus type, according to the following formula:

( 5 + [Additional Terrain Bonus] ) * [Sovereignty Structure Level]= %age Bonus

Whilst you can build any Production Structure on any Sovereign Square, different Terrain Types give an additional 1%, 2% or 3% bonus to the per Structure Level figure.  So instead of the %age Bonus running from 5% to 25% (for Sovereignty Structure I through V), it can also run from 6% to 30%, 7% to 35%, or 8% to 40%.


Thank you very, very much for pointing this out, McF.  +5 Internets.

I've edited the main post to reflect this, and I hope you don't mind McF, I "struckthrough" your quotations of me saying entirely the wrong this in your post.


Edited by GM Stormcrow - 08 Jul 2010 at 22:37
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Direct Link To This Post Posted: 08 Jul 2010 at 22:37
Ah that makes substantially more sense. The bonuses before seemed a little low given the rather immense costs.
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