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Combat on Buildings terrain

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Rill View Drop Down
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    Posted: 30 Jan 2015 at 23:29
I beg your pardon, I didn't realize you were joking.

In that case ...

LOL
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KillerPoodle View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 30 Jan 2015 at 22:50
I think Rill left her sense of humour at home today.
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 30 Jan 2015 at 18:23
I'd also like to add that both of the situations described above are quite rare, which goes to my original point that the vast majority of Illy players go through their entire Illy lives without being sieged.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 30 Jan 2015 at 18:21
Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by Rill Rill wrote:

Most players go through years in Illy without being sieged.


Unless nCrow decide they settled in the wrong place.

I don't recall a situation in which nCrow has sieged a player for settling in the wrong place.  In fact, nCrow has a long track record of coexisting peacefully with neighbors.

There was one situation in which a leader of nCrow rashly sent a siege to a player who had settled on a square that he had marked with a nearby army indicating he intended to settle there.  The sieges were recalled, that leader was demoted and left nCrow.  We apologized to the player, who apparently did not hold the situation against us because about a year later he decided to join our alliance.

I do recall a player, Malpherion, who left VIC and joined Harmless? because he was in a dispute with a player over cities that had been settled near him.  VIC would not allow him to siege the player over a settlement dispute, but Harmless? approved those sieges.

So in terms of sieging players because one has decided they settled in the wrong place, I think KillerPoodle may be confused in his characterization of which alliances do this.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 30 Jan 2015 at 15:34
Originally posted by Rill Rill wrote:

Most players go through years in Illy without being sieged.


Unless nCrow decide they settled in the wrong place.
"This is a bad idea and we shouldn't do it." - endorsement by HM

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Whistlemist View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Whistlemist Quote  Post ReplyReply Direct Link To This Post Posted: 30 Jan 2015 at 12:32
All good food for thought. Thanks for the detailed replies! Smile
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 28 Jan 2015 at 20:10
The discussions we're having are hypothetical.  We're talking about what COULD happen.  In fact, it's very unlikely to happen.

Defense against sieges is one factor to consider when placing a city, but there are a lot of other ones as well.  Most players go through years in Illy without being sieged.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 28 Jan 2015 at 13:11
Unaffiliated players are very unlikely to fall under attack in Illyriad, as long as they respect conventions like the 10 square rule and harvesting rights. There is minimal value to attacking cities for resources in this game.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jejune Quote  Post ReplyReply Direct Link To This Post Posted: 28 Jan 2015 at 09:27
Originally posted by Whistlemist Whistlemist wrote:

I think I'm really getting the idea that if you've got anything worth taking or someone simply doesn't like you, you'll survive outside an alliance only by luck. Thanks for all the wisdom of experience!

Hiya Whistlemist. Honestly, I really don't think that's the case. In fact, when it comes to being sieged, I'd say that being in an alliance is actually more likely to get you sieged, since if the alliance you are in gets into a war, your city might be chosen simply by virtue of the fact that it sits next to terrain that is favorable to defend (alla buildings or mountains). This isn't to say that non-affiliated players never get sieged, but my experience tells me that those who are sieged are usually gc trolls of the worst kind. If you're just minding your own business, you're most likely not going to wake up one day and see a siege army rolling into your back yard.

Also, regarding building your city next to buildings, I wouldn't do it. Yeah, they look cool, but as you can see from the chart above, it's no secret that they afford optimal terrain bonuses to bows and infantry. Recently in our current war we sieged from a building and had fabulous kill ratios in defending the siege. A best practice is to make sure your city is surrounded by plains, since cavalry work optimally on plains and can really chop down a siege.

Best of luck to you in your endeavors.


Edited by Jejune - 28 Jan 2015 at 14:42

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Whistlemist View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Whistlemist Quote  Post ReplyReply Direct Link To This Post Posted: 28 Jan 2015 at 08:57
I think I'm really getting the idea that if you've got anything worth taking or someone simply doesn't like you, you'll survive outside an alliance only by luck. Thanks for all the wisdom of experience!
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