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Combat on Buildings terrain

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Brandmeister View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2015 at 12:46
Any worthwhile siege will overwhelm the defender's whole account by 5:1 (the ratio varies, but you get the gist). It will be the forces of 10+ players against your one lonely account and city.

Mountains are wonderful to defend (and thus wonderful for sieges). If I had to face a fortress where the city terrain was mountains, I would consider just destroying it to 0 population. If there were any defenders inside the city, it could be very expensive to storm and raze.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2015 at 09:58
An unlimited number of players can reinforce the square, but only one player can be actually sieging from a square.

Typically a serious siege will consist of several blockades and one or more sieges.

Honestly, a city surrounded by mountains and a building would be a dream to siege.  Having it be on a mountain would be a negative.  It would be possible to defend such a city, but I would anticipate having heavy losses on both sides.

I think there might have been a city like that in the last war -- Praetor Augustus's city maybe?  The city did not fall, but a lot of troops died on both sides.  I was not personally involved in that one though, so someone else would have to confirm my recollection about whether it was a mountain surrounded by mountains.

By the way, in that situation as a sieger I'd make my decision about whether to siege from mountains or buildings based on my opponent.  If it were an elf, I'd put something in the buildings square, probably defended by a mix of spears, bows and t1 infantry.  If it were a dwarf, I'd avoid the buildings and stick everything on the mountains.  Of course, the dwarf could have fooled me by building crossbows.  It is helpful to know the likely makeup of the armies of nearby defenders in these situations.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Whistlemist Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2015 at 08:47
Studying the chart, it seems a city on a large mountain next to a building is not so bad for an elf with lots of archers. The siegers seem to have a problem with deciding on the best troops for such a situation. Infantry - great in the building, but huge penalty attacking the mountain. A spear heavy army will have the poor defense against ranged problem. Sieging archers defend a building a lot less well than they defend a mountain seiging square. I think I'm quite happy being on a mountain next to a building with an army of archers.

Looking at the chart, being sieged from a mountain looks like a bigger problem, if the sieging army uses all or mostly ranged units with the mountain defensive bonus. Perhaps a 100% ranged unit sieging army may be harder to assemble?

A related question: Can many players form one army to place on a sieging square, or can only one player occupy a sieging square, limiting the number of players that can siege a city to 8?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Anjire Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2015 at 08:07
A large number of players have it posted on their profile. 

I think a few alliances might have it as well or a link to where it can be found.  

I would suggest this site as well for some good charts/information regarding Illyriad basics. 


Edited by Anjire - 26 Jan 2015 at 08:08

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Whistlemist Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2015 at 07:59
That's a great chart Anjire - thanks for sharing it. Where do you find stuff like that? There's nothing like it in the beginners help pages that I could find.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Anjire Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2015 at 07:44
Originally posted by Whistlemist Whistlemist wrote:

I'm thinking of putting a settlement next to a square described as: Ruined Tower [Buildings].

What are the bonuses and penalties for different combat units when fighting on terrain described as [Buildings]? Which are the best units for [Buildings] combat? I'm thinking that my general military strategy, which is evolving around combat in mountains, could be undone by this square (all other squares around it are mountains and hills).

*Terrain bonuses attached to the bottom

Of note is the fact that despite the terrain description, ranged units receive a substantial bonus when attacking on building terrain.   

Attack:  Sword > bow > spear > cavalry
Defense:  Spear > bow > infantry > cavalry

Illyriad is a game of rock/paper/scissors in the sense that while there might technically be a best unit for a terrain, there is an equally best unit to counter that specific unit.  So,  despite the above surface observation the biggest factor will be what is the make up of the forces you will be combating.   

vs. spear defense:  Attack with bows // 
vs. bow defense: Attack with cavalry // 
vs. a combined defense: Attack with Swords //

OFFENSESpearmanRangedInfantryCavalry
Plains-150030
Small Forest10-1030-10
Large Forest5-1525-15
Buildings152025-30
Small Hill0000
Large Hill5200-15
Small Mountain50-10-20
Large Mountain 1025-20-30

DEFENSESpearmanRangedInfantryCavalry
Plains-150025
Small Forest10-1530-10
Large Forest5-2025-15
Buildings251520-30
Small Hill5550
Large Hill10100-15
Small Mountain15150-15
Large Mountain 20300-30


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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2015 at 07:20
Spears are best for defending buildings; infantry are best for attacking them.  Cavalry takes a big penalty in buildings.

Usually a city next to buildings terrain will be sieged first, since sieges are even easier from buildings than from mountains (unless you are sieging a dwarf with a lot of dwarf friends nearby).  Ranged units have a bonus in buildings, but not as much as defending spears or defending or attacking infantry.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Whistlemist Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2015 at 06:09
I'm thinking of putting a settlement next to a square described as: Ruined Tower [Buildings].

What are the bonuses and penalties for different combat units when fighting on terrain described as [Buildings]? Which are the best units for [Buildings] combat? I'm thinking that my general military strategy, which is evolving around combat in mountains, could be undone by this square (all other squares around it are mountains and hills).
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