Combat API and its use in a Player Run Tourney |
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kodabear
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Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
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Topic: Combat API and its use in a Player Run TourneyPosted: 24 May 2016 at 18:06 |
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Something that the might be a good idea for the Tournament API key is to have it show armies that are set as "Is Covert ". and if are able to have some kind of report in the API key when an army is recalled
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Digioso
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Posted: 19 Apr 2016 at 18:03 |
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Yep, that's fine. :)
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GM Stormcrow
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Posted: 19 Apr 2016 at 00:04 |
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Yeah just realised that's probably what you meant...
Is that sufficient for you guys (obv with the same fields removed)?
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kodabear
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Posted: 19 Apr 2016 at 00:03 |
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That was part of a faction xml attack on a town
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GM Stormcrow
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Posted: 18 Apr 2016 at 23:59 |
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Hi Koda, Not sure what that xml snippet was related to, but as far as I know that's absolutely *not* what people want in this limited key, including (as it does) total troop counts, town names, army names, division names, unit types etc. Regards, SC
EDIT: Oh wait... is that the faction attack return?
Edited by GM Stormcrow - 19 Apr 2016 at 00:10 |
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kodabear
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Posted: 18 Apr 2016 at 23:05 |
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I had guess as much it wouldn't be able to add to the Tournament API
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kodabear
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Posted: 18 Apr 2016 at 22:57 |
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<participants>
<participant> <role>Attacker</role> <player> <playername id="-1"/> <troopsfromtown id="-1"/> <alliance id="0"> <allianceticker/> <alliancename/> </alliance> </player> <armies> <army> <armyname id="0"/> <divisions> <division> <divisionname id="0"/> <units> <unit> <unitname id="726">Warrior Chiefs</unitname> <unitquantity>82</unitquantity> <unitcasualties>82</unitcasualties> </unit> </units> </division> </divisions> </army> </armies> </participant> <participant> |
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GM Stormcrow
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Posted: 18 Apr 2016 at 22:51 |
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Sure, can do.
Well, any player involved could of course have just supplied their full API key instead, but yup, can do. I just don't want any player thinking that because they have supplied a tournament-only API key, they have an expectation that the only data getting shared is what they wanted shared - because that's not necessarily the case. If I ever hear "But I only supplied my tournament API key... why is all my secret combat info plastered across this tournament summary?", I shall refer said player to you guys to explain the logic behind it ![]()
Does anyone have a combat report individual XML link from when they were attacked by a faction that they wouldn't mind sharing publicly?
That's not going to happen in the Tournament API as it's an entirely different dataset, format, and functional bucket to combat. We are looking into producing a diplo key API for all diplomatic unit events including messengers, but that's a way away. And then we can have a discussion about producing a limited version of it too, as well SC Edited by GM Stormcrow - 18 Apr 2016 at 22:53 |
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kodabear
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Posted: 18 Apr 2016 at 21:28 |
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Something that would be great, if you guys added when Messenger recall an army to the Tournament API.
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kodabear
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Posted: 18 Apr 2016 at 10:22 |
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What will this limited data Tournament api key show if one of the Faction attack one of the Tournament Squares?
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