Combat API and its use in a Player Run Tourney |
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
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Posted: 13 Apr 2016 at 02:30 |
If you fight someone in any historic tournament (or indeed in any circumstance where combat occurs between 2 or more players), when your troops arrive and attack/destroy the player/alliance who was holding the square, everyone involved currently receives an ingame mail (with all the XML in it) that currently contains the details you now wish to have suppressed, including troop types, casualties, etc. Are you similarly requesting that we remove troop types, city sent from, casualties etc from the combat reports that are sent via ingame mail to the attackers and defenders? And if not, why not? Regards, SC
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GM Rikoo
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Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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Posted: 13 Apr 2016 at 01:12 |
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Luffy,
You are correct and I am wrong; I meant to say that we have already posted why we will not be removing certain data elements, not why it would not work. I think that's a quadbilion negative, but you get my point! :) Rikoo |
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Cilcain
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Joined: 13 Oct 2012 Status: Offline Points: 106 |
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Posted: 12 Apr 2016 at 23:44 |
With respect Rikoo, you haven't stated why removing certain data elements wouldn't work, you have just stated that you don't want to do it (i.e. It's not just a co-ords filter). I still firmly believe that a new Tourney API (with limited data elements, and restricted to Tourney squares) can co-exist with the existing Combat API. Tourney organisers can then choose which API they require to run their tourney. In the case of the forthcoming KotH tourney, for example, the Tourney API would be sufficient (as already confirmed by Digi). In the case of a more complex tourney mechanic (as per SC's earlier post), the current Combat API would be required. Players would then have a choice. I would expect most player run tourneys will be KotH types. C |
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TheBillPN
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Joined: 03 Jun 2014 Location: England Status: Offline Points: 305 |
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Posted: 12 Apr 2016 at 23:39 |
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I have a question Rikoo:
Given player concern about privacy issues and the effort of coming up with a player run tournament, wouldn't it have just been easier to use pre-existing code to automatically and with very little effort have a quarterly/big-annually/annually dev tourney? And surely you can very easily swap round the stlye of tourney for variation. I know you want players doing their own thing, and hats off to koda / digioso, but I'm sure this would have been far easier and made far more people happier. Given that you have already run tourneys, is it not just a matter of copy and paste? Sorry if this has been answered before, but I havent seen jt if it has. |
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GM Rikoo
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Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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Posted: 12 Apr 2016 at 23:14 |
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Luffy;
We have already addressed these concerns and why leaving out any information would not work. If you have any other specific questions about the topic, let us know! If you have a specific petition from years ago, feel free to send it to community@illyriad.co.uk and I can look into it. Thanks! Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Luffster
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Joined: 11 Feb 2015 Status: Offline Points: 5 |
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Posted: 12 Apr 2016 at 22:54 |
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So let me get this right...
The Devs/Admin don't run any tournaments any more (straining to remember the last one!), we are now reliant on the players to run any form of tournament. Should you wish to take part in one, any player run tournament you will have to give the API key thing to your opponent/opposition/anybody..... and that is totally fine? Actually not entirely sure, but even if I don't if somebody (Ally/NAP etc) does then my details are out there for anybody to see?? We hoped that the key was going to amended to restrict details but it seems to be too tough/too much time for the Devs/Admin to spend on - because they are so busy answering all of our petitions - this must be the case because I have 2 from 2012 that were never answered.... Wait one minute, have I arrived in my deLorean 4 years into the future? Regards Luffy
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
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Posted: 12 Apr 2016 at 21:06 |
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Any tournament organiser can choose not to display any of the data you wish to be suppressed, if they wish.
But at the end of the day, you have to trust the tournament organiser with the data the API key provides for those combats that occur on the tournament square whilst the key is still valid. Regards, SC
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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 935 |
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Posted: 12 Apr 2016 at 20:47 |
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Having read through the thread again, I am a little disappointed that the concern from individuals about the data hasn't been addressed. On the plus, side, a combat report bug HAS been fixed so that troops and commanders now sort properly, but this also seems important - more so in fact.
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
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Posted: 12 Apr 2016 at 17:11 |
Hi Cilcain, Fundamentally, because we're keeping the data in the combat report XML identical to the data that's in the combat report ingame mail, and see no reason to branch the XML output - especially as this may hinder possible future player-run tournaments that might need/want these fields for the express purposes of administering their tournament and/or prizes. Off the top of my head, I can think of many circumstances in which these data fields could be specifically relevant to a tournament competition, eg:
Regards, SC Edited by GM Stormcrow - 12 Apr 2016 at 17:12 |
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Digioso
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Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 287 |
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Posted: 12 Apr 2016 at 16:55 |
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For Kodas tournament we basically only need to know the occupation time and which armies are still there after the battle.
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