Combat API and its use in a Player Run Tourney |
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kodabear
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Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
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Posted: 13 Apr 2016 at 20:40 |
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I will ask players nicely for there API key. They wont have to give it to me but they wont get any prizes though.
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Mr Damage
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Joined: 01 Jan 2011 Status: Offline Points: 598 |
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Posted: 13 Apr 2016 at 20:24 |
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Thanks for the replies. Not trying to spoil anyone's fun just looking to have some of our own. I am happy not to be a chance of winning anything but would like to hit the squares regardless. There is no chance that Grey can win anything to start with.
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 13 Apr 2016 at 17:40 |
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When this was discussed in gc, kodabear said he didn't see a problem with people not officially participating in the tournament trying to occupy the squares. They won't get the prizes if they win, of course.
In terms of people who haven't given APIs trying to act as "spoilers" for the tournament, I don't see how that could be a thing, given that in the past everyone could try to occupy tournament square, and in this tournament, the same thing, everyone can try to occupy tournament squares. In the past there have been folks who have tried to act as "spoilers" by camping on squares for reasons that did not appear to have tactical or strategic value. There have also been people who seemed to think their actions had tactical or strategic value when they probably didn't. Who are we to judge?
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Gragnog
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Joined: 28 Nov 2011 Status: Offline Points: 598 |
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Posted: 13 Apr 2016 at 16:49 |
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You only need one player in an alliance to be occypying the square with api key for the alliance to get the occupy time. All other players can just attack and reinforce said player. Trying to punish players and alliances is just going to result in people hitting tournament squares to mess with the tournament. I for one will not be giving my api but will be reinforcing the square my alliance goes for. If that gets my alliance penalized you can be assured I will start to hit other squares just for fun then.
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Kaggen is my human half
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Digioso
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Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 287 |
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Posted: 13 Apr 2016 at 14:48 |
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Your attack will be recorded and taken into account. The script will produce a warning message that a player took part in the tournament that hasn't shared his key. So as long as your attack is recorded by another player it will be taken into account. If there is no record from another player of your attack it won't be considered simply because the script doesn't know about it. Koda has to decide whether he politely asks you to give him your key or whether he'll issue a warning to you and your alliance. 2nd warning = your alliance is out of the tournament. @Koda: Please correct me if I'm wrong about these plans. |
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
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Posted: 13 Apr 2016 at 12:12 |
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I have no idea. Mr D: that'd be up to the tournament organiser. They may be fine with it, or they (and the other participants) may take a dim view to people turning up and fighting without providing the API key. SC
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Mr Damage
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Posted: 13 Apr 2016 at 11:57 |
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Question, if I dont give my API key I can still hit the tournament squares and the only consequence is that I won't be recorded in the stats for the tournament?
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
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Posted: 13 Apr 2016 at 11:47 |
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I missed this one earlier. Luffster - this is the way it has always worked, for all combats (tournament or otherwise), since 2010... For the avoidance of doubt, let me outline what happens in combat: 1) A defender (or defenders) are on a square 2) An attacker arrives at the square 3) Combat happens 4) All the participants in the combat get an ingame mail, which details all of the data fields listed (such as the troop types involved, the town the attackers came from, etc), which some of you are now asking to have repressed from the data as applied to tournament squares 5) This data is also supplied as an individual combat XML file linked at the bottom of the ingame combat report that all participants in the combat get. So, everyone involved in the combat gets this data, and anyone can also choose to share it by forwarding on the combat email to anyone they so choose. What the API key adds is to ask one (or all) of the participants in the combat to, essentially, automatically forward-on their ingame combat emails that happened on the tournament squares during the tournament duration... to forward on these to the tournament administrator, so they can administer the rules and prizes. The data always was shared amongst all participants in the combat; and any one of the players involved in the combat could always centralise the full dataset, wherever they wished to. Regards, SC |
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Diva
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Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
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Posted: 13 Apr 2016 at 03:46 |
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Correct me if I'm wrong... anyone in objection.. is it that OTHER "players" (the organisers) have access to this info and NOT the devs?
Do you feel that it is not trustworthy enough that it stays where it belongs and that all other Organizers of thine enemy and non-friends and friends, that run a tourney in this fashion will have it as well? If that is what it is.. say so. SPILL THE T!! But if the API is restricted to the square only .. and combat for the square, does it not just show the square data only? (This is what I'm thinking it only does). And does not lead back to "what each player has in each of their cities"? |
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
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Posted: 13 Apr 2016 at 02:42 |
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Sorry if I'm being obtuse: I genuinely want to understand the objection to the API and the XML, as it currently stands.
SC
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