Combat API and its use in a Player Run Tourney |
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mjc2
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Joined: 13 May 2015 Location: USA Status: Offline Points: 136 |
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Posted: 14 Apr 2016 at 23:56 |
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as an aside since SC has already answered this. lets assume the devs do make a specific API for a KotH tourney, once they do that they are now putting themselves at the mercy of any other player that requests a specific type of API for any tourney they can come up with. the only reasonable way they could do this without constantly being diverted from development to make these API keys is to use a checkbox system, and honestly i would rather have the developers working on other features to this game instead of creating lots of different types of API keys for individual situations.
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Hyrdmoth
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Joined: 02 Jul 2015 Status: Offline Points: 164 |
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Posted: 14 Apr 2016 at 23:53 |
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
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Posted: 14 Apr 2016 at 23:51 |
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See above.
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GM Stormcrow
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Posted: 14 Apr 2016 at 23:47 |
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To answer the second part, though - the only way that this could work is if we *also* suppressed any data coming back from the FULL Combat API XML key for *all* other players related to combats on those squares - which might well pick up backlash from those players who want their API keys to work for all the combats that they participate in. Subsequently, we would then have to tailor-make different API keys for every different non-KotH tournament; which would be subject to all the players who wish to participate coming to a common consensus of agreement as to what is the minimum data needed for that specific tournament to run properly. That doesn't sound like a workable solution to me. Regards, SC |
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Luffster
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Joined: 11 Feb 2015 Status: Offline Points: 5 |
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Posted: 14 Apr 2016 at 23:45 |
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Regards Luffy
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GM Stormcrow
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Posted: 14 Apr 2016 at 23:35 |
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I'm not sharing private correspondences I may have had with any player, but you might want to check that assertion directly with Cilcain, Xmco. Regards, SC
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Xmco
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Joined: 03 Jan 2013 Location: Oxford Status: Offline Points: 2 |
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Posted: 14 Apr 2016 at 23:32 |
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You are misrepresenting what has been requested, or maybe simply misunderstanding. We have never asked for an API key that allows players (through checkboxes) to choose what data is returned by the API key. We have asked, politely and patiently, that an API key is provided by the DEVS that returns ONLY the information that is required to run a KOTH tournament. (The Checkbox option was suggested to THE DEVS to allow them to quickly and easily produce API keys that would return appropriate information for future Tourneys). Is there any possibility of answering, without misunderstanding, why an API key that returns ONLY the relevant information to run Koda's tournament cannot be provided? |
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GM Stormcrow
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Posted: 14 Apr 2016 at 23:26 |
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I'm sure alliances do have secret data. But combat data is not secret and never has been... that's the point. The counterparty or counterparties to the combat (ie the people you are fighting with who are not you) have always had this information. This is why I'm putting the word 'secret' in inverted commas. It's not because I'm being sarcastic - it's because this data is not secret, and it never has been.
And what you are saying is our members concerns are to be ignored. Whereas a reduced subset will make no difference to anyone else whatsoever. I think my efforts to explain my position show that I'm not ignoring your concerns, and am actually going out of my way to allay them. A reduced subset will make a difference - for all these reasons I'm attempting (clearly poorly) to explain.
Sorry to come back to this, but a player cannot make a personal decision as to which data he or she wishes to share. That decision is not his or hers to make as the data is, by default, out of that player's control, regardless of his or her wishes. Regards, SC
Edited by GM Stormcrow - 14 Apr 2016 at 23:27 |
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GM Stormcrow
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Posted: 14 Apr 2016 at 23:16 |
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Then let me do so.
It seems fairly self-evident that in order to participate in a player-run tournament, you are going to have to share your data with the player who runs the tournament, with whom you may or may not have had previous dealings. I'm not sure I understand what point is being made here.
But when combat occurs on the square, you do get to know all the details of who was on the square with you.... they're your co-defenders in the combat report... It makes total sense to me that when you are reinforcing with friendlies, you should know which friendly reinforcements are occupying the same square as you, as you're all fighting together. In fact, and as has always been the case, when a fight *does* occur... you'd see all this data in the combat report (who you were fighting alongside) anyway. It makes both logical and roleplay sense. If there's anything in point 3 that isn't right, it's the initial email not telling you everyone who is on the square with you when you arrive; and maybe it should! Regards, SC Edited by GM Stormcrow - 14 Apr 2016 at 23:33 |
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The Reaper
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Joined: 03 Jun 2015 Location: Washington Status: Offline Points: 40 |
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Posted: 14 Apr 2016 at 23:12 |
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That actually makes a hell of a lot more sense. Thanks.
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