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Combat API and its use in a Player Run Tourney

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mahaut Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2016 at 01:46
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by Mahaut Mahaut wrote:

"The API key system has been out there - and used by many highly successful alliances - for many years - since well before the player-run tournaments idea."  Really? It was released Feb 2015 so just over a year, who had it before that?

D minus - must try harder. 2010 is - by my reckoning - many years.

http://forum.illyriad.co.uk/combat-api-keys_topic906.html

Regards,

SC

Lol yes indeed I found the previous release date just after my posting. Ya got me good with that one hehe
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2016 at 01:43
GM Stormcrow, I am glad you are working on a tourney-specific API key.  This is excellent news and will be very useful for the upcoming tourney.  I appreciate your responsiveness in this regard.

I would be interested in your comment on whether it is possible to create a key that is time-limited (rather than geographically limited), for use for example in hunting tournaments or other events that do not use the tournament squares and which therefore must use a broader API key that is not limited to those squares.

Do you understand what I am saying about players not wishing to share ALL their historical information each time they wish to participate in an event?  Illy is a perpetual world, and as such political feelings can simmer for a long time -- a strength of the game.  It would be good to have a tool that is robust enough to take this into account by limiting the period of time someone given an API key can "look back" on historical data. 

 As someone who is not a coder, I do not know how practical this is, and I am interested in your response.  I'm not suggesting that this be something the player can select upon creation of the key (although that idea has merit, I anticipate it would be too difficult), but rather that there be keys that are limited to a timeframe such as the current year.

Thanks!


Edited by Rill - 12 Apr 2016 at 01:53
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2016 at 01:27
Originally posted by Mahaut Mahaut wrote:

"The API key system has been out there - and used by many highly successful alliances - for many years - since well before the player-run tournaments idea."  Really? It was released Feb 2015 so just over a year, who had it before that?

D minus - must try harder. 2010 is - by my reckoning - many years.

http://forum.illyriad.co.uk/combat-api-keys_topic906.html

Regards,

SC
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Post Options Post Options   Thanks (1) Thanks(1)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2016 at 01:25
Originally posted by Dungshoveleux Dungshoveleux wrote:

I would suggest all involved to take a deep breath, step back, and wait for the revised api key which limits the information shared to acceptable levels for most people.  Give the devs space to fix this which I am sure, having got their attention, they will.

To be clear:

The only fix we're putting in place is for a tournament-square-specific API key that will share all the information currently in the current combat report ingame mail - just as the current combat API key does - but only for combats that occur on tournament squares.  

We're not limiting any other information; the tournament API key will be the exact current combat report, just restricted to combats that occurred on the tournament square.

We've had requests, for example, to restrict troop numbers and casualty information in the combat report.  However, the last tournament made these numbers (broken down combat by combat) publicly available on a battle-by-battle basis - and no one complained then; so I find these requests for even more slimmed-down datasets somewhat perplexing.

If this is not to anyone's liking, then I suggest they don't share their API key/participate in the player-run tournament - and the problem is entirely solved.

Regards,

SC
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Post Options Post Options   Thanks (1) Thanks(1)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2016 at 01:18
Originally posted by Mahaut Mahaut wrote:

How many games have you played that dish out that information to all and sundry?

Eve Online is a great example of a combat API key in use.

And it's not 'to all and sundry': it's to those whom you choose to share your API key with - just like it's to those whom you choose to forward on your combat reports to.  

It's your choice.  

No one is forcing you to share your API key.  

No one is forcing you to forward your combat report emails. 

Regards,

SC
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2016 at 01:07
I would suggest all involved to take a deep breath, step back, and wait for the revised api key which limits the information shared to acceptable levels for most people.  Give the devs space to fix this which I am sure, having got their attention, they will.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Excession Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2016 at 00:52
I'd say the key thing is if I can be bothered to play a deeply flawed game!


Edited by Excession - 12 Apr 2016 at 00:52
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Excession Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2016 at 00:48
SC I note you made no response to my post.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mahaut Quote  Post ReplyReply Direct Link To This Post Posted: 12 Apr 2016 at 00:28
I can choose to whom I give my API key. I however have no control over who else hands out theirs in a war or a tourney (player run ones I can't even enter if not sharing) and is on the same tile.

and as for not sharing my super-sekret[sic] battle reports...well why would I? How many games have you played that dish out that information to all and sundry?

"The API key system has been out there - and used by many highly successful alliances - for many years - since well before the player-run tournaments idea."  Really? The existing one was released Feb 2015, the previous one didn't have the same amount of data and wasn't so accessible


Edited by Mahaut - 12 Apr 2016 at 01:37
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 11 Apr 2016 at 23:52
Originally posted by Mahaut Mahaut wrote:

What on earth were the devs thinking when they released this?

We were thinking that, for example, an alliance might find it useful to keep track of the progress of a war., with realtime combat reports from the members of the alliance who shared the key with their leadership  

The API key system has been out there - and used by many highly successful alliances - for many years - since well before the player-run tournaments idea.

The 'key' thing, which I think you might be missing, is that *you can choose to whom you give your API key*.  If you don't want someone finding out your super-sekret battle reports, don't give them your API key.  Plus you can revoke it at any time of your choosing.  If you don't like the idea of the API key, then don't share yours with anyone.  Problem solved.

Originally posted by Mahaut Mahaut wrote:

Dear lord this API thing is a mess.
The API key system is a hugely useful and massively extensible system.  It is not a "mess".  Your understanding of it and it's possible uses and purposes, however, most definitely is.

Regards,

SC


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