HonoredMule wrote:
I think having an attack power equivalent to the
population or some small factor on it (like 2-3x) would be more
reasonable. The occupying force would still take expensive casualties
every 12 hours.
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+1, totally agree.
the only thing about a randomly chosed army is: from where are comming these experienced soldiers? if citizens and farmers armed with the first weapon they found, where comming from all around the city to defend it, that would be more realistic. that's why i talked about those "armed citizens". the only thing to clarify would be if they get bonus depending on terrain or not.
Lionz Heartz wrote:
Should there also be a cooldown on that occupy a city idea?
[...] I can still see players quitting over not being able to take control back on their town. |
i think we are touching the main difficulty of this idea. we must define *very* well the restrictions of the occupation stratagem.
actually, i dont have any good idea about how these restrictions would work... and i think that the few ideas already given about that are not very precise.
moreover i think that, first of all, we must be 100% clear about the aim of the occupation stratagem:
is it more to benefit the one who is occupying, or is it more to put the occupied one under pressure?we are more talking about to put the pressure on the occupied one. but maybe it could advantage the conquering one without desadvantaging the occupied one that much. and if to occupy someone a certain time put him as your conquer, then, more conquers you have, more production rate of anything.
so we must be clear about to chose the first or the second option. because, if we really want the occupation to be an important mean of pressure, that's harder to find a good restrictions system.
PS: about the conquers idea, that's not incompatable with the fact that the occupation could be a hard blow for the occupied one. maybe as far as the guy is occupied, he has a very low or inexistant production as we say above. and if he is occupied constanly during a certain period (counting in days) he is conquered. so that's not incompatible with the occupation as a hard hit.
(* how coud conquer system work* tips:
-
if you are already conquered nobody else can occupy you ( solves many restricions poblems)
- as your town is conquered, it can't conquer an other town
- to ask freedom; or you wait long time enough and you will have a rebellion option. or you attack the town that is conquering you, and win the battle)
- if a town is attacked, and loses the battle, it lose all its conquers - or mabe it takes time, to let the time to react... could work with HM's non instantaneous battles idea)
bam brainstorming :p.
no, i lie, in fact i didnt just find this "conquers" idea. this idea is very similar to what you can find on BattleDawn (already talked a bit about this game). but in this game, no occupying possibilities, and you have one town only. but here i propose to occupy a certain time before having someone as your conquer, and also, i add that each town would have its own conquers, and each conqers benefits one town only.
Edited by Mandarins31 - 23 Jan 2011 at 18:46