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Smoking GNU
Forum Warrior
Joined: 12 Jun 2010
Location: Windhoek
Status: Offline
Points: 313
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Topic: City Occupation Posted: 22 Jan 2011 at 23:12 |
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I've come to the conclusion that we need a few more ways to assault cities above and beyonf the "attack, raid and siege" options. Attacks and raidssteal res and kill soldiers, but do little else to adversely affect the enemy city. Sieges kill cities, which leads to people quitting the game, which is not good for anyone.
I suggest a way of attacking a city which negatively influences it for a period of time while still keeping the option open for the affected individual to shake off the affect.
Namely, city occupation (or subjugation). You send in an army to "occupy" (or another researchable stratagem) for a lenth of time, with the max limit being 15 days. if it wins the battle, it occupies the city. The armies then proceeds to disrupt the economy of the city, namely: All resource production is halved (except food) (if this is possible later on, then you could send caravans to the occupied city if you are doing the occupation to "steal" the res not being produced for the city), mana production is halted and all spells cancelled, any positive gold production is sent to the occupier, any non-warrior prod item production time is slowed down and any war item (armour, weapons, saddles) ar halted completely. No diplo or Military unit productions will be possible, but you keep your diplo units)
The person being occupied will then have the option of kicking off the enemy army from his city from his other city garrisons (if he has any). If these are not available to him, an option like "sally forth" in nature may be available to him. "Popular uprising" or something similarly named could be employed, or in other words the general population rises up to attack the introders. Lets say that the pop of the city woud equal the "upkeep" of the revolting army. Then this upkeep will be randomly distributed in units of the city races soldiers (say, if 300 pop, then it randomly separates the 300 upkeep in random dwarf units, if youre a dwarf). Depending of the random "army" generated, you can either kick the offending occupier off or the revolt can be crushed. This can be done once every 12 hours.
To avoid someone occupying someone else constantly to prevent them from there would be a 1 week gap from the end of one occupation till you can send the next army, and only 1/2 of the cities of a person can be occupied at any one time (minimum of 1 city)
Any other suggestions?
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Zeus
New Poster
Joined: 16 Jan 2011
Status: Offline
Points: 38
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Posted: 23 Jan 2011 at 01:33 |
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I like it but instead of 15 days you control the city. Now you may only take 2 citys but if you lose those citys then you can retake them however many times you want. If the previous owner revolts then there are different soldiers and classes. The previous owner chooses the make up but there are restrictions like it takes a while to make army and all the units are very basic with few being advanced. And they can do this only twice before they lose that city. Now you can do raids in the city to try and put down the revolts before they happen. After they revolt twice or lets say 20 days the city is yours and you can do all you want to it. Your first city can only be held for 10 days or not at all.
Edited by Zeus - 23 Jan 2011 at 01:33
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some random guy
Forum Warrior
Joined: 26 Aug 2010
Location: saturn
Status: Offline
Points: 378
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Posted: 23 Jan 2011 at 01:57 |
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How about the city is completely under your control except for unit production? The old owner couldn't send caravans to or from their (former) city, but they could still make diplomatic and military units. The production page would have 2 options at the top: 1Hide, and 2Fight. When a new military unit is made, if it is in "fight" mode it automatically attacks the occupying army with 2 times its normal stats. If it is in "hide" mode it is added to the unit pool, and armies can be organized as usual. When an army is ready to be used, a sally forth can be used, and again the units attack with twice their normal stats. If a city has been occupied for 30 days, and the capturing person has sufficient population to get another city, they may capture the city.
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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 23 Jan 2011 at 03:01 |
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+1 (to GNU's idea, not so much the alternations)
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Llyorn Of Jaensch
Postmaster
Joined: 31 Mar 2010
Location: Sydney
Status: Offline
Points: 924
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Posted: 23 Jan 2011 at 07:48 |
HonoredMule wrote:
+1 (to GNU's idea, not so much the alternations)
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Second ^^.
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flipper
New Poster
Joined: 31 May 2010
Location: Australia
Status: Offline
Points: 23
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Posted: 23 Jan 2011 at 08:24 |
I like it Smoke - I always knew you were more than a pretty face (for a dwarf at least).
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Llyorn Of Jaensch
Postmaster
Joined: 31 Mar 2010
Location: Sydney
Status: Offline
Points: 924
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Posted: 23 Jan 2011 at 08:33 |
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In addition I think the 'Occupation' concept provides the opportunity to resurrect/explore the 'Blockade' and 'Blockade Running' features which are currently basically dormant.
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Smoking GNU
Forum Warrior
Joined: 12 Jun 2010
Location: Windhoek
Status: Offline
Points: 313
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Posted: 23 Jan 2011 at 08:36 |
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You mean like you blockade the Occupying army (in the city) so it won't get reinforcements or send in caravans to steal the res? Maybe even prevent the gold from being siphoned off.
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Sgt..Shanks
Greenhorn
Joined: 20 Nov 2010
Location: BRITAIN
Status: Offline
Points: 56
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Posted: 23 Jan 2011 at 09:28 |
And Hey, were there options like this, Cyan amongst others would still be playing!! Def. needs looking into since its almost impossible to defend from a siege... (unless you are some kinda part robot,  super human)
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Drejan
Forum Warrior
Joined: 30 Sep 2010
Status: Offline
Points: 234
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Posted: 23 Jan 2011 at 12:17 |
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Nice idea! Force, forcing people to leave should be last resource.
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