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Topic ClosedCity design-pros and cons

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GM ThunderCat View Drop Down
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Direct Link To This Post Topic: City design-pros and cons
    Posted: 31 Mar 2011 at 23:45
Originally posted by Attila the Hun Attila the Hun wrote:

Currently the graphics for the town are just to show how population changes how the town looks.  I am sure there could be a way to introduce different town defense schemes, altering unit bonuses and deductions as well as appearances on the world map/town map.
Just a quick correction - whether your town image has a wall is dependent on whether your town has a wall. Would comment further, but bug fixing calls...
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Attila the Hun View Drop Down
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Direct Link To This Post Posted: 31 Mar 2011 at 22:13
I thought up this idea and received some decent feedback form global at the time and therefor decided to put my idea on here. For ridicule and "good thinking Attila"

                                               IDEA


Currently the graphics for the town are just to show how population changes how the town looks.  I am sure there could be a way to introduce different town defense schemes, altering unit bonuses and deductions as well as appearances on the world map/town map.

I'll use my current town graphic as a example here. It's  a wooden circle fence, with the buildings grouped together tightly.  Id my idea were put into play, it would add attack bonuses to pike men and archers, while decreasing defense and attack bonuses to Calvary units.

I'm aware that the Devs currently did a npc terrain upgrade similar to this, fight in a building and Calvary will have attack/defense deductions. What makes this idea different is the player could research what kind of defense wanted, then go through the appropriate resource cost and build time.

I feel this will offer more strategy involved in warfare, and it won't be too one-sided.
Please review this, and give full feedback,

Thank you,

Attila the Hun
AtH
It's just a game. :)
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