mufridaz wrote:
lets take the above example lets say want military city with just t1 calvery
out of 25 plots
1. storehouse (be demolished later)
2. warehouse
3. consulate
4. market
5. barracks
6. library
7. flourmill
(above should be in every city i am assuming)
speciality
8. calvery parade ground
9. horse trainer
10. saddlemaker
11. brewery
increase resources
12. carpenter
13. foundry
14. stonemason
15. klin |
Not sure that every city needs a consulate. Certainly very helpful but you could live without.
Every city does want the natures bounty spell because that means more food. If your cities are close, they can all share a mage tower (from one city) and the magic city can cast the spell on all your nearby cities. You could put the geomancers retreat in that building and double down on the advantage of having a single magic city. If your cities are spread out, you may want a mage tower in each one but the geomancers retreat in each city is probably too costly.
Same goes for the consulate with city groups. You could have one consulate and send out all diplo units from that one location and forgo recalling armies (messengers) from the cities without a consulate.
You could destroy the library too after you did all the military research. You could support sov by transferring research points with books. Sounds like a lot of work and you risk missing new research that may become available. I wouldn't think it was wise move but you could make it work.
If your city was just a production city, you could destroy the barracks. I wouldn't, but you could.
You'll probably want to destroy the storehouse eventually (doesn't use much pop, doesn't provide much advantage). Make sure you research "Military Outfitters" on the Military research tree first. If you want lvl 20 walls, make sure to build that before destroying the storehouse.
Probably want more than one cav parade ground in a cav city. 1 = 30%, 2 = 45%, 3 = 52.5%, 4 = 56.25%. Probably don't want more than 4 and probably want less than 4.
Lower level production buildings produce more for the amount of pop they use. So it makes sense to spread out production as much as possible (more low level buildings in more cities is better than high level in less cities). This works best with a high tax rate (you need less pop) but then you can't build every type of buildings as all the spots are taken up by the basic production. The advantages of the new buildings multiply so maybe you want to put all your spear production in one city (with lvl 20 spearmaker) and multiple spearsmiths?
Military cities with high tax rates (70%+) probably will not make enough stuff and you'll need to be able to buy and sell to get what you need. That means it may be wiser to forgo spreading production and instead find a niche that works for your geo location and specialize production.
In the new model, people are going to forgo production of 15-30+ of a resource (spear, sword, plate, etc...) in order to make one special version (war spear, battle sword, plainsman's plate, etc...). I think eventually that will create lower stockpiles of the normal stuff and it too will cost more gold.
There are really a LOT of things to consider but definitely think about the mage tower. Good Luck :)
Edited by Salararius - 20 Aug 2012 at 20:06