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Charging for Hubspace

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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 10 Aug 2014 at 02:30
I disagree with the premise that hub storage makes things essentially imbalanced.  Since the change to the way diplomatic units work and the removal of the random chance of failure, thieving has very little risk.  It doesn't make sense to suggest that it should also carry large rewards by trying to incentivize players to maintain large stockpiles in their cities.

Free, safe hub storage is a reasonable counterbalance to the current diplomatic unit mechanics.

New players who need safe storage can build vaults.
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Consul Zynot View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Consul Zynot Quote  Post ReplyReply Direct Link To This Post Posted: 10 Aug 2014 at 02:12
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Albatross View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 10 Aug 2014 at 01:28
Another way of assigning a cost to Hub storage might be to introduce some risk of stock loss. I don't mean that quite in the manner of Sim City style annoying catastrophes, but something of that ilk on a much smaller scale. So, choices then:
* Raids from opposing factions (randoms)
* Actual theft from Hubs by players (suggest small quantities only, otherwise we'd have 30k+ missions emptying them)
* "A sheepish quartermaster ... notes that you only seem to have X in storage, where records indicate that you should have Y"
* "The faction leader, Z has requisitioned some of your stock for their purposes, ..."
* flood, leaky roof, fire, etc.

...and so on. Basically, just an excuse to erode a percentage of your stock, due to plausible and discoverable reasons.

To simplify all of the above, it might just be sufficient to randomly deplete stock by 4% per month on average, with events occurring about once per month.


Edited by Albatross - 10 Aug 2014 at 01:28
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Angrim View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 09 Aug 2014 at 23:31
when trade hubs were introduced they were invulnerable to diplomatic attack and quickly became the unassailable repositories of most wealth in illyriad. the result has been that diplo action now only really hurts small players who need to keep their wealth close at hand for potential use.

it is conceivable that trade hubs would be heavily patrolled by the factions controlling them and be practically invulnerable to common thievery, but i doubt that factions would want to do that indefinitely for mounds of goods stored there and not for sale. in the current model, the factions make gold only when goods are posted for sale. i am proposing here that a more sensible model is to charge for the time the goods spend in storage. that would provide a cost for keeping one's goods safe from thievery and encourage players to list and quickly sell or withdraw goods in storage.

how to assess the fees brings up some interesting questions. i think the most practical way is to assess a flat charge per item over time without attempting to assess the value of individual items or charge based on it. fees could be assessed whenever a player withdraws items from a hub or proceeds from a sale arrive. in the case of a shortfall, the easiest solution would be to allow players to keep a negative balance at each hub, which could also influence faction relationship; an interesting alternative for goods being withdrawn would be force the filling of buy orders from the goods withdrawn until the balance owed is paid.

as a working figure, i am thinking 2g/item/week, with some variability for faction relationships; no charge for stored gold. the existing sale-based tax might be reduced; the idea is not to increase the cost of trade, but to reapportion it to better reflect the cost of protecting one's goods from thievery.
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