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Topic ClosedChanging Capital without Exodus or Tenaril's?

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HonoredMule View Drop Down
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Direct Link To This Post Topic: Changing Capital without Exodus or Tenaril's?
    Posted: 25 Dec 2011 at 05:20
Famine management does indeed stay with the city that was capital when you settled your 10th (regardless of later changes in capital designations).
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tallica View Drop Down
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Direct Link To This Post Posted: 24 Dec 2011 at 20:25
I guess I lucked out since I moved 2 towns. My capital moved first switching my capital to my 2nd town. Then when it landed I moved my 2nd town, effectively switching my capital back to my original capital.

As for the original question. I don't really understand the why of this? EVERYONE should really plan on using Exodus on their capital (ideally before you use the spell). WHY? Because it's the only way to choose what underlying you get. Because having -all- of your towns on 7-food squares (or even 6 if you prefer) is necessary in order to gain your 10th town (and the discovery that goes with it).

As for wanting your first town to remain your capital after using Exodus, I guess that could be a concern. Something that TC COULD do is add the option to revert your town back to being a capital once it finishes Exodus. That would give you the option of keeping your capital as your 2nd town or as your original (but in the end this doesn't really matter!).
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Rill View Drop Down
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Direct Link To This Post Posted: 24 Dec 2011 at 18:12
If you use exodus on your capital to locate it on a 7-food tile, it will no longer be the capital.  However, as long as your second-largest city at the time you exodused your capital was on a 7-food tile, you would still benefit from the famine management discovery.

If you already have the famine management discovery as a result of getting 10 cities, does it stay with the former capital if you exodus it? I thought I heard that was how it worked (does not switch with the capital designation, but stays with the city).

I imagine Kumomoto might know if he's exodused his capital.
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Direct Link To This Post Posted: 24 Dec 2011 at 09:28
The capital is also the only city that gets the "Famine Management" (+10% food) mystery.  This makes using exodus on the capital particularly ideal in conjunction with relocating to a 7-food tile.
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Direct Link To This Post Posted: 24 Dec 2011 at 07:51

Really the only reason for the capital- as far as I can see- is for if you're head of an alliance, so the tax people have somewhere to go, and also for memory's sake- almost like saying, that's the biggie. I built that one first.

It's also where your page goes onto first when you log on.

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Rill View Drop Down
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Direct Link To This Post Posted: 24 Dec 2011 at 03:19
The first method (having your capital sieged) will work if you only have two cities, your capital and the newly settled city.  If you have three or more cities, then your new capital will be whatever the largest city is after your capital is sieged.

Option 2 is not yet possible (you cannot voluntarily switch your capital).

However, I'm not sure why which city is your capital is so important to you.  As far as I know, which city is the capital only matters when you've achieved your tenth city and achieve a special discovery applicable only to the capital OR when you use Tenaril's.  Other than that, which city is the capital is of no significance to game mechanics.  Does anyone else know of a reason which city is the capital city might be important with regard to gameplay?

If your concern is about getting more than 7 food squares for every city including your capital, your only options would be to exodus your first city onto a 7 food square or to have your first city sieged and then rebuild on a 7 food square.  In either case the new city would not be the capital (rather your second largest city prior to the siege or Exodus would be the new capital).  However, as I said above, which city is your capital will not have an effect on gameplay.

If your goal is to have a 7 food square on a mountain or forest by use of Tenaril's spell, you can build your second city on a 7 food square, Exodus your capital city (probably also onto a 7 food square), then Tenaril's your second city (which is now your capital and has 7 food) onto a mountain.  However, this would still leave your former second city as your capital, albeit a capital on a 7-food mountain, and this is not the result you said you desired.

Again, from a gameplay perspective, I'm not sure why that would make a difference.


Edited by Rill - 24 Dec 2011 at 03:21
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Direct Link To This Post Posted: 24 Dec 2011 at 02:56
As the subject says, I'm looking to see if there are any ways to move my Capital without using Exodus or Teneril's.

The reasons I don't want to use those two methods are because:
1) Teneril's brings the underlying resources along with you and that's most of why I want to move.
2) Exodus will take a fairly long time to build up to and research and I'd rather not wait quite that long.

So, based on what I've read (and what I haven't seen while reading) there are only two other methods I can think of to move my Capital.

1)  Build a second city at the location where I want to have my Capital, then have my original Capital seiged to the ground.

2) Build a second city at the location where I want to have my Capital and then switch which city is my Capital.


Will either of these methods work, and if not, is there some other method that I've missed in my reading?


Thanks,
Kraefty
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