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Topic ClosedChange to %age reduction calculation

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GM Stormcrow View Drop Down
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Direct Link To This Post Topic: Change to %age reduction calculation
    Posted: 29 Sep 2011 at 01:19
Originally posted by GM ThunderCat GM ThunderCat wrote:

All building have been changed to use the 1 + 1/2 + 1/4 + 1/8 multiple building progression.

In light of this change we have also doubled the effects of the Foreign Office to be 10 squares per level
GM TC means, of course, +10% per level, not 10 squares.


Regards,

SC
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Direct Link To This Post Posted: 24 Sep 2011 at 23:34
All building have been changed to use the 1 + 1/2 + 1/4 + 1/8 multiple building progression.

In light of this change we have also doubled the effects of the Foreign Office to be 10 squares per level
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Direct Link To This Post Posted: 24 Sep 2011 at 22:17
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

my size of mine?
my size of mine is just fine, thank you.

LOL

That was supposed to fly over your head! Are you wearing High Heels today Kilo? Tongue

umm Archer's Field takes 135 wood per level. That makes 2700 at level 20. If you have an elven capital with 7 wood plots, the basic production from 7 buildings, 7 x 2500 x +40% = 24,500. You can build 9 of those and a tenth one at level 1! But ten of those buildings would be absolutely nutty with the diminishing returns.




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Direct Link To This Post Posted: 24 Sep 2011 at 22:11
10 would cost 27,000 basic resource per hour.

With appropriate sov bonuses and underlying resource plots this is obtainable.
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Direct Link To This Post Posted: 24 Sep 2011 at 20:54
Originally posted by Ander Ander wrote:

Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

is it even possible to support so many unit % buildings  whit basic res in the first place???

All resource plots and supporting buildings at level 20, you'd have nearly 12500 + 40% = ~17,000 production, at 25% tax. Even with close to 100% tax you'd still have slightly less than 9,000 resource per hour and no more buildings to build. At your size and mine, we can only dream about all that! Tongue


my size of mine?
my size of mine is just fine, thank you.
and i know how much the max production is.
my question remains.
if i make ...say 10 infantry gold reduction buildings at level 20, how the heck am i supposed to pay for that? ( whit rocks i mean)
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Direct Link To This Post Posted: 24 Sep 2011 at 20:40
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

is it even possible to support so many unit % buildings  whit basic res in the first place???

All resource plots and supporting buildings at level 20, you'd have nearly 12500 + 40% = ~17,000 production, at 25% tax. Even with close to 100% tax you'd still have slightly less than 9,000 resource per hour and no more buildings to build. At your size and mine, we can only dream about all that! Tongue
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Direct Link To This Post Posted: 24 Sep 2011 at 20:31
is it even possible to support so many unit % buildings  whit basic res in the first place???
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Direct Link To This Post Posted: 24 Sep 2011 at 19:22
Well, possibly; but we don't mind an "effort" factor playing a part in this - it's the "balanced town" scenario that's the scary one!

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Direct Link To This Post Posted: 24 Sep 2011 at 19:21
I guess that is already possible... it just requires a little gold redistribution. ^^
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Direct Link To This Post Posted: 24 Sep 2011 at 19:07
 
Originally posted by Createure Createure wrote:

And by the way... incase anyone is now wondering/unaware:

Max possible bonus (assuming infinite buildings) is just TWICE the bonus of a single level 20 building.

Personally I would prefer to see a reduction by 1/3 with each successive building:

1st building: 30%
2nd: 20%
3rd: 13.33%
4th: 8.889%
5th: 5.96%
etc.

Which gives max bonus -> less than 90%.


Insanity! Wink Unless you're honestly saying you want to see the possibility of 1 million unit armies in a single town...?!

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