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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 03 Aug 2012 at 17:21 |
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im not sending goods or buying goods 3 weeks trip away from my towns.. sounds stupid to anyone not living in the newb ring.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 03 Aug 2012 at 17:12 |
abstractdream wrote:
The "free" trader you mentioned, I believe is the ability to see trades in your nearest hub without sending one of your "actual" traders.
I do like the thought of having a single, large market where anything and everything can be found, but this may not need to be encouraged too much as I think it may develop naturally.
Encouragement can't hurt though. |
GM Luna wrote:
Brids17 wrote:
Ander wrote:
There are plenty dmar, mostly in "small green hills" kind of places. I have seen them in Keppen, Zanpur, Laoshin and some other places. |
Are they really placed in certain places based on the area of the map? I worried this might be the case. I don't understand the Devs reasoning in this. Make an item that seems fairly scarce, then make players require mass quantities of it in order to trade? |
Grapes aren't required to trade. You can do town-to-town trades with caravans on the town-to-town market. And your first trader for your first trade hub doesn't require any grapes. So you can trade without having any grapes. But if you want to trade in distant lands in many hubs, you'll start to need them to create your traders.
It will take a while of us monitoring trade once the system is fully operational in game to tell if any change to grape distribution is required. Until then, we just have to wait and see.
Luna |
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 03 Aug 2012 at 14:41 |
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cause it's different you will get used to it.
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 03 Aug 2012 at 08:09 |
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Something about this idea sits with me wrong but I don't know why.
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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 03 Aug 2012 at 07:57 |
The "free" trader you mentioned, I believe is the ability to see trades in your nearest hub without sending one of your "actual" traders.
I do like the thought of having a single, large market where anything and everything can be found, but this may not need to be encouraged too much as I think it may develop naturally.
Encouragement can't hurt though.
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Bonfyr Verboo
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Meagh
Forum Warrior
Joined: 16 Jul 2011
Status: Offline
Points: 224
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Posted: 03 Aug 2012 at 07:34 |
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What it *is* is a good idea! - M.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 03 Aug 2012 at 04:10 |
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GM Luna stated that everyone gets one free trader. No upkeep, not cost. If you want additional traders you need wine and upkeep and all that. So we're saying is that IF you want to trade and you actually want to do so in a hub that mas more than 2 people in the area using it, we could do the central hub idea. You guys are turning this into something it isn't.
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Aurordan
Postmaster
Player Council - Ambassador
Joined: 21 Sep 2011
Location: United States
Status: Offline
Points: 982
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Posted: 03 Aug 2012 at 03:46 |
Brids17 wrote:
Bonaparta wrote:
Don't try to over complicate trade! In free market like in Illyriad trade will self regulate based upon demand and offer. |
All we're suggesting is that everyone sends a trader unit to 0|0 so everyone can trade with each other. How is that over complicating things or trying to regulate it? |
Everyone has to make a trader?
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 03 Aug 2012 at 01:49 |
Bonaparta wrote:
Don't try to over complicate trade! In free market like in Illyriad trade will self regulate based upon demand and offer. |
All we're suggesting is that everyone sends a trader unit to 0|0 so everyone can trade with each other. How is that over complicating things or trying to regulate it?
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Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
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Posted: 03 Aug 2012 at 01:39 |
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Don't try to over complicate trade! In free market like in Illyriad trade will self regulate based upon demand and offer.
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